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The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review

机译:身体活动的影响和使用活动视频游戏:儿童和青少年的Exergames:系统审查

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摘要

The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.
机译:本研究的目的是为有源视频游戏“Exergames”的使用与身体活动的实践来发展系统审查。科学网(WOS)存储库被用作主要搜索引擎,用作纵向和实验研究的标准在过去五年中发表的纵向和实验研究。获得了八个研究论文,其中应用了基于使用外消毒剂的干预计划来改善不同的参数,例如遵守身体活动实践或对心理水平的改善。作为主要的调查结果,这是可以观察到需要包括这些类型的教室设备,因为它们可以跨多的内容横向合作,资源是如此的接近,他们允许在学术水平的提高。同样,他们有利于对体育锻炼的动机,因为凭借足够的体积和强度参数,它们与更健康的生活方式有关,并且运动技能和逻辑思维的领域最多受益。

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