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The Effect of Physical Activity and the Use of Active Video Games: Exergames in Children and Adolescents: A Systematic Review

机译:身体活动的影响和使用活动视频游戏:儿童和青少年的Exergames:系统审查

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摘要

The aim of this study is to develop a systematic review on the relationship between the use of active video games “exergames” and the practice of physical activity. The Web of Science (WOS) repository was used as the main search engine, using as criteria the selection of longitudinal and experimental studies published in the last five years. A total of eight research papers were obtained, in which intervention programs based on the use of exergames were applied to improve different parameters, such as adherence to Physical Activity practice or improvement on a psychological level. As the main findings, it was possible to observe the need to include these types of devices in the classroom since they can work transversally across much content, and the resources are so accessible that they allow improvements at academic level. Likewise, they favor motivation to physical exercise since with adequate volume and intensity parameters, they are related to healthier lifestyles, and the areas of motor skills and logical thinking benefited the most.
机译:这项研究的目的是开发对使用活动的视频游戏“exergames”的和体力活动的实践之间的关系的系统评价。科学(WOS)存储库的网络作为主要的搜索引擎,使用作为标准公布在过去五年纵向和实验研究的选择。共获得八个研究论文,其中采用了基于使用exergames的干预计划,以改善不同的参数,如坚持体育锻炼实践或改进在心理层面。作为主要的调查结果,这是可以观察到需要包括这些类型的教室设备,因为它们可以跨多的内容横向合作,资源是如此的接近,他们允许在学术水平的提高。同样,他们青睐的动机体育锻炼,因为有足够的量和强度参数,它们与健康的生活方式,以及运动技能和逻辑思维能力方面获益最多。

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