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How Do People Perform an Inspection Time Task? An Examination of Visual Illusions Task Experience and Blinking

机译:人们如何执行检查时间任务?检查视觉幻想任务经验和眨眼

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摘要

In the inspection time (IT) paradigm, participants view two lines of unequal length (called the Pi-figure) for a short exposure time, and then judge which of the two lines was longer. Early research has interpreted IT as a simple index of mental speed, which does not involve motor activity. However, more recent studies have associated IT with higher-level cognitive mechanisms, including focused attention, task experience, and the strategic use of visual illusions. The extent to which these factors affect IT is still a source of debate. We used an eye-tracker to capture participants’ (N = 147) visual attention while performing IT trials. Results showed that blinking was time-dependent, with participants blinking less when the Pi-figure was visible as compared to before and after. Blinking during the presentation of the Pi-figure correlated negatively with response accuracy. Also, participants who reported seeing a brightness illusion had a higher response accuracy than those who did not. The first experiment was repeated with new participants (N = 159), enhanced task instructions, and the inclusion of practice trials. Results showed substantially improved response accuracy compared to the first experiment, and no significant difference in response accuracy between those who did and did not report illusions. IT response accuracy correlated modestly (r = 0.18) with performance on a short Raven’s advanced progressive matrices task. In conclusion, performance at the IT task is affected by task familiarity and involves motor activity in the form of blinking. Visual illusions may be an epiphenomenon of understanding the IT task.
机译:在检查时间(IT)范式中,参与者在短时间内查看两行不等长度(称为PI-Dight),然后判断两条线中的哪一条更长。早期研究将其解释为简单的精神速度指标,这不涉及运动活动。然而,更新的研究与更高级别的认知机制相关联,包括重点关注,任务经验以及视觉幻想的战略使用。这些因素影响它的程度仍然是辩论的来源。我们在执行IT试验时使用了一个眼跟踪器来捕获参与者(n = 147)的视觉注意。结果表明,闪烁依赖于时间依赖性,当与之前和之后相比,参与者闪烁少闪烁。在PI-Digup呈现期间闪烁,与响应精度负相关。此外,报告的参与者看到亮度错觉的响应精度比那些没有的人更高。用新的参与者(N = 159),增强的任务指令以及纳入实践试验,重复第一个实验。结果表明与第一次实验相比显着提高了响应准确性,并且在那些且未报告幻想的人之间的响应准确性没有显着差异。 IT响应精度适度相关(r = 0.18),性能在短raven的高级渐进矩阵任务上。总之,IT任务的性能受任务熟悉程度的影响,并涉及闪烁形式的运动活动。视觉幻想可能是理解IT任务的epiphenomenon。

著录项

  • 期刊名称 Journal of Cognition
  • 作者单位
  • 年(卷),期 2020(3),1
  • 年度 2020
  • 页码 34
  • 总页数 20
  • 原文格式 PDF
  • 正文语种
  • 中图分类
  • 关键词

    机译:注意;响应准确性;响应速度;

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