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Spectral Color Management in Virtual Reality Scenes

机译:虚拟现实场景中的光谱颜色管理

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摘要

Virtual reality has reached a great maturity in recent years. However, the quality of its visual appearance still leaves room for improvement. One of the most difficult features to represent in real-time 3D rendered virtual scenes is color fidelity, since there are many factors influencing the faithful reproduction of color. In this paper we introduce a method for improving color fidelity in virtual reality systems based in real-time 3D rendering systems. We developed a color management system for 3D rendered scenes divided into two levels. At the first level, color management is applied only to light sources defined inside the virtual scene. At the second level, we applied spectral techniques over the hyperspectral textures of 3D objects to obtain a higher degree of color fidelity. To illustrate the application of this color management method, we simulated a virtual version of the Ishihara test for color blindness deficiency detection.
机译:近年来,虚拟现实已达到巨大的成熟度。然而,其视觉外观的质量仍然留下改进的空间。在实时3D中表示的最困难的功能之一呈现虚拟场景是色彩保真度,因为有许多因素影响着忠实的颜色再现。本文介绍了一种基于实时3D渲染系统的虚拟现实系统中提高颜色保真度的方法。我们开发了一个用于3D的颜色管理系统,渲染场景分为两个级别。在第一级,颜色管理仅应用于虚拟场景内定义的光源。在二级,我们应用了3D对象的高光谱纹理的光谱技术,以获得更高程度的颜色保真度。为了说明这种颜色管理方法的应用,我们模拟了Ishihara测试的虚拟版本,用于缺点缺点缺陷检测。

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