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Gaze in the Dark: Gaze Estimation in a Low-Light Environment with Generative Adversarial Networks

机译:凝视着暗示:具有生成对抗网络的低光环境中的凝视估计

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摘要

In smart interactive environments, such as digital museums or digital exhibition halls, it is important to accurately understand the user’s intent to ensure successful and natural interaction with the exhibition. In the context of predicting user intent, gaze estimation technology has been considered one of the most effective indicators among recently developed interaction techniques (e.g., face orientation estimation, body tracking, and gesture recognition). Previous gaze estimation techniques, however, are known to be effective only in a controlled lab environment under normal lighting conditions. In this study, we propose a novel deep learning-based approach to achieve a successful gaze estimation under various low-light conditions, which is anticipated to be more practical for smart interaction scenarios. The proposed approach utilizes a generative adversarial network (GAN) to enhance users’ eye images captured under low-light conditions, thereby restoring missing information for gaze estimation. Afterward, the GAN-recovered images are fed into the convolutional neural network architecture as input data to estimate the direction of the user gaze. Our experimental results on the modified MPIIGaze dataset demonstrate that the proposed approach achieves an average performance improvement of 4.53%–8.9% under low and dark light conditions, which is a promising step toward further research.
机译:在智能互动环境中,如数字博物馆或数字展厅,重要的是准确地了解用户的意图,以确保与展览成功和自然的互动。在预测用户意图的背景下,凝视估计技术被认为是最近开发的相互作用技术中最有效的指标之一(例如,面向面向估计,身体跟踪和手势识别)。然而,已知凝视估计技术仅在正常照明条件下仅在受控实验室环境中有效。在这项研究中,我们提出了一种新的深入学习的方法,在各种低光线条件下实现成功的凝视估计,预计智能互动情景更加实用。所提出的方法利用生成的对抗性网络(GaN)来增强在低光条件下捕获的用户眼图像,从而恢复缺失的凝视估计信息。之后,将GaN恢复的图像馈入卷积神经网络架构作为输入数据以估计用户凝视的方向。我们对改进的MPIIGaze数据集进行的实验结果表明,在低调和黑暗的情况下,该方法的平均性能提高为4.53%-8.9%,这是进一步研究的有希望的一步。

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