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Exposure to a Standardized Catastrophic Scenario in Virtual Reality or a Personalized Scenario in Imagination for Generalized Anxiety Disorder

机译:暴露于虚拟现实中的标准灾难性场景或想象中的个性化场景以应对广泛性焦虑症

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摘要

The cognitive behavioral treatment of generalized anxiety disorder (GAD) often involves exposing patients to a catastrophic scenario depicting their most feared worry. The aim of this study was to examine whether a standardized scenario recreated in virtual reality (VR) would elicit anxiety and negative affect and how it compared to the traditional method of imagining a personalized catastrophic scenario. A sample of 28 participants were first exposed to a neutral non-catastrophic scenario and then to a personalized scenario in imagination or a standardized virtual scenario presented in a counterbalanced order. The participants completed questionnaires before and after each immersion. The results suggest that the standardized virtual scenario induced significant anxiety. No difference was found when comparing exposure to the standardized scenario in VR and exposure to the personalized scenario in imagination. These findings were specific to anxiety and not to the broader measure of negative affect. Individual differences in susceptibility to feel present in VR was a significant predictor of increase in anxiety and negative affect. Future research could use these scenarios to conduct a randomized control trial to test the efficacy and cost/benefits of using VR in the treatment of GAD.
机译:广泛性焦虑症(GAD)的认知行为治疗通常涉及使患者暴露于描述他们最担心的担忧的灾难性情况中。这项研究的目的是研究在虚拟现实(VR)中重新创建的标准化场景是否会引起焦虑和负面影响,以及与传统的想象个性化灾难场景的方法相比,该方法如何。 28位参与者的样本首先暴露于中性的非灾难性场景,然后暴露于想象中的个性化场景或以平衡的顺序呈现的标准化虚拟场景。参与者在每次浸泡之前和之后都要完成问卷调查。结果表明,标准化的虚拟场景会引起严重的焦虑。比较VR中标准化场景的曝光量和想象力中个性化场景的曝光量时,没有发现差异。这些发现仅针对焦虑症,而不是针对更广泛的负面影响。虚拟现实中存在的感觉敏感性的个体差异是焦虑和负面影响增加的重要预测指标。未来的研究可以使用这些方案进行随机对照试验,以测试使用VR治疗GAD的功效和成本/收益。

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