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Influence of the Use of Wii Games on Physical Frailty Components in Institutionalized Older Adults

机译:WII游戏在制度化老年人中使用WII游戏的影响

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摘要

Aging is a multifactorial physiological phenomenon in which cellular and molecular changes occur. These changes lead to poor locomotion, poor balance, and an increased falling risk. This study aimed to determine the impact and effectiveness of the use of the Wii® game console on improving walking speed and balance, as well as its influence on frailty levels and falling risk, in older adults. A longitudinal study was designed with a pretest/post-test structure. The study population comprised people over 75 years of age who lived in a nursing home or attended a day care center (n = 80; 45 women; 84.2 ± 8.7 years). Forty of them were included in the Wii group (20 rehabilitation sessions during 8 consecutive weeks), and the other 40 were in the control group. Falling risk and frailty were evaluated using the Downton scale and Fried scale; balance and walking speed were assessed with the Berg Balance scale and the Gait Speed Test, respectively, as well as the Short Physical Performance Battery (SPPB). The results showed that there was no significant association between Frailty Phenotype and study groups in baseline. However, there was significant association between Frailty Phenotype and study groups at the end of study. Moreover, a significantly higher and negative percentage change (Δ) in the Wii group with respect to the control group on the in falling risk (−20.05 ± 35.14% vs. 7.92 ± 24.53%) and in walking speed (−6.42 ± 8.83% vs. −0.12 ± 4.51%) during study, while there was a higher and positive significant percent change in static balance (6.07 ± 5.74% vs. 2.13 ± 4.64%) and on the SPPB (20.28 ± 20.05% vs. 0.71 ± 7.99%) after 8 weeks of study. The main conclusion of this study was that the use of the Wii® video console for 8 weeks positively influenced walking speed, falling risk, static balance, and frailty levels in older adults. Through a rehabilitation program with the Wii® game console in the older adults, frailty levels are reduced, accompanied by a reduction in falling risk and an increase in static balance and walking speed.
机译:老化是一种多因素生理现象,其中发生细胞和分子变化。这些变化导致运动不足,平衡差,风险下降增加。本研究旨在确定Wii®游戏控制台对提高步行速度和平衡的影响和有效性,以及对老年人的脆弱程度和风险的影响。设计具有预测/后结构结构的纵向研究。该研究人口包含75岁以上的人,他们住在养老院或参加日托中心(N = 80; 45名女性; 84.2±8.7岁)。在Wii组中包含四十(连续8周的20个康复会议),另一个40位于对照组。使用唐顿规模和炒规模评估风险和脆弱的危险;通过BERG平衡标度和步态速度测试以及短的物理性能电池(SPPB)评估平衡和步行速度。结果表明,基线中的脆弱表型和研究组之间没有显着关联。然而,在研究结束时脆弱表型和研究组之间存在重大关联。此外,WII组在下降风险上具有显着更高和负百分比的变化(δ)(-20.05±35.14%和7.92±24.53%)和步行速度(-6.42±8.83%)在研究期间,vs. -0.12±4.51%,静态平衡有更高且阳性的显着百分比(6.07±5.74%与2.13±4.64%)和SPPB(20.28±20.05%Vs. 0.71±7.99 %)在8周的学习后。本研究的主要结论是,使用Wii®视频控制台8周积极地影响了老年成人的步行速度,落实风险,静态平衡和脆弱水平。通过旧成年人的WII®游戏控制台的康复计划,减少了脆弱的水平,伴随着风险下降,静态平衡和步行速度的增加。

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