首页> 外文学位 >Effectiveness of the NintendoRTM Wii Fit (TM) games on the balance of a community-dwelling older adult in eastern North Carolina.
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Effectiveness of the NintendoRTM Wii Fit (TM) games on the balance of a community-dwelling older adult in eastern North Carolina.

机译:NintendoRTM Wii Fit(TM)游戏对北卡罗莱纳州东部一个社区居民老年人的平衡产生的影响。

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摘要

The aim of this study was to determine if the NintendoRTM Wii Fit(TM) was an effective and motivating modality for fall prevention with an older adult who has MG and lives in Eastern North Carolina. With the increasing number of older adults, it is imperative for occupational therapists to address balance and fall-prevention. The Nintendo RTM Wii Fit(TM) is currently being implemented in occupational and physical therapy; however, there is limited research. There is limited research on this topic, as this is an innovative approach to balance rehabilitation. The current study aimed to provide additional evidence regarding the use of the Wii Fit(TM) to improve balance. The single-subject study selected an active community-dwelling older adult with Myasthenia Gravis for participation. The study consisted of three phases: phase one combined the Wii Fit(TM) balance games with walking outside, phase two consisted of the balance and stepping games on the Wii Fit(TM) only, and phase three consisted of walking only. Motivation was measured with a Likert-scale and self-perception of occupational performance was measured through the Canadian Occupational Performance Measure (COPM). The Four Square Step Test (FSST) and Timed Get Up and Go Test (TGUG) were used to assess the participant's balance, and risk for falling; the Survey of Activities and Fear of Falling in the Elderly (SAFE) determined the participant's fear of falling and activity restriction. After the course of the study, the participant's balance scores, as measured by the FSST and TGUG, were analyzed to determine any change. There was a significant negative correlation between the participant's FSST score and each phase (p=0.048; r=-0.712); however, there was not a significant negative correlation between the participant's score on the TGUG and each phase (p=0.107; r=-0.488). These test scores indicate an improvement in dynamic balance and functional mobility. The participant reported the highest COPM and motivation scores for phase 3, walking outside only, indicating that he was not as motivated to complete the activities on the Wii Fit(TM). There was also a decrease in the participant's fear of falling score on the SAFE. The current study provides supporting evidence on the effectiveness of the Wii Fit(TM) for improving balance and reducing a risk for falling; however, the study exemplifies the need for additional research.
机译:这项研究的目的是确定NintendoRTM Wii Fit(TM)是否对于患有MG且居住在北卡罗来纳州东部的老年人是预防跌倒的有效方式。随着老年人数量的增加,职业治疗师必须解决平衡和预防跌倒的问题。 Nintendo RTM Wii Fit(TM)目前正在职业和物理治疗中实施;但是,研究还很有限。关于此主题的研究很少,因为这是平衡康复的创新方法。当前的研究旨在提供有关使用Wii Fit™改善平衡的更多证据。这项单项研究选择了一个活跃的社区居民中患有重症肌无力的老年人参加。该研究包括三个阶段:第一阶段将Wii Fit(TM)平衡游戏与户外行走结合在一起;第二阶段包括仅在Wii Fit(TM)上的平衡和踩踏游戏,第三阶段仅包括行走。动机用李克特量表(Lettrt-scale)进行衡量,职业能力的自我感知则通过加拿大职业表现量度(COPM)进行衡量。使用四方形步测试(FSST)和定时起身测试(TGUG)评估参与者的平衡以及跌倒的风险;活动和对老年人跌倒的恐惧调查(SAFE)确定了参与者对跌倒的恐惧和活动受限。在研究过程之后,通过FSST和TGUG测量的参与者的平衡得分被分析以确定任何变化。参与者的FSST得分与每个阶段之间均存在显着的负相关(p = 0.048; r = -0.712);但是,参与者在TGUG上的得分与每个阶段之间均没有显着的负相关性(p = 0.107; r = -0.488)。这些测试分数表明动态平衡和功能活动性得到改善。参与者报告了第三阶段的最高COPM和动机得分,仅在户外散步,表明他没有动力完成Wii Fit™上的活动。参与者对SAFE分数下降的恐惧也有所减少。当前的研究提供了有关Wii Fit(TM)改善平衡和降低跌倒风险的有效性的支持证据;但是,该研究表明需要进行其他研究。

著录项

  • 作者

    Gardner, Brittany.;

  • 作者单位

    East Carolina University.;

  • 授予单位 East Carolina University.;
  • 学科 Gerontology.;Health Sciences Occupational Therapy.
  • 学位 M.S.
  • 年度 2011
  • 页码 161 p.
  • 总页数 161
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:44:21

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