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Effects of Wii Fit® balance game training on the balance abilityof students with intellectual disabilities

机译:WiiFit®平衡游戏训练对平衡能力的影响智障学生

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摘要

[Purpose] The aim of this study was to assess the effects of 8 weeks of Wii Fit balance game training on the balance abilities of students with intellectual disabilities. [Subjects and Methods] Twenty-four students with intellectual disabilities were selected and randomly divided into Wii Fit balance game training, physical education, and sedentary activity groups. The Wii Fit balance game training group received two 40-minute Wii Fit balance game training sessions per week for a total of 8 weeks. Kruskal-Wallis one-way analysis of variance and the Wilcoxon signed rank test were used to compare differences. [Results] After eight weeks of training, the Wii Fit balance game training group showed significant differences between the pre- and post-training parameters, including the duration of standing on one leg with the eyes closed, average anteroposterior movement speed, swing area per unit time, and speed strength index. The physical education group showed significant differences between the pre- and post-training speed strength index values. The sedentary activity group did not show any significant differences between the pre- and post-training parameters. [Conclusion] Wii Fit balance game training can improve static balance and lower extremity muscle strength in students with intellectual disabilities.
机译:[目的]本研究的目的是评估8周Wii Fit平衡游戏训练对智障学生平衡能力的影响。 [对象和方法]选择二十四名智障学生并将其随机分为Wii Fit平衡游戏训练,体育教育和久坐活动组。 Wii Fit平衡游戏训练小组每周接受两次40分钟的Wii Fit平衡游戏训练课程,总计8周。使用Kruskal-Wallis单向方差分析和Wilcoxon符号秩检验来比较差异。 [结果]经过8周的训练,Wii Fit平衡游戏训练组显示出训练前后参数之间的显着差异,包括单腿闭眼站立的持续时间,前后前后平均运动速度,每人的挥杆面积单位时间和速度强度指标。体育组显示出训练前后速度强度指数值之间的显着差异。久坐运动组在训练前和训练后参数之间没有显示任何显着差异。 [结论] Wii Fit平衡游戏训练可以改善智障学生的静态平衡并降低下肢的肌肉力量。

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