首页> 美国卫生研究院文献>Journal of Diabetes Science and Technology >Virtual Reality Technologies for Research and Education in Obesity and Diabetes - Sponsored by the National Institutes of Health and Department of Defense: Behavioral Science in Video Games for Children’s Diet and Physical Activity Change: Key Research Needs
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Virtual Reality Technologies for Research and Education in Obesity and Diabetes - Sponsored by the National Institutes of Health and Department of Defense: Behavioral Science in Video Games for Children’s Diet and Physical Activity Change: Key Research Needs

机译:用于肥胖症和糖尿病的研究和教育的虚拟现实技术-由美国国立卫生研究院和国防部赞助:针对儿童饮食和身体活动变化的电子游戏行为科学:关键的研究需求

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摘要

Innovative intervention programs are needed to overcome the limitations in previous programs that promoted change in diabetes risk behaviors in children. Serious video games show promise of changing dietary and physical activity behaviors, but research is needed on the optimal design of behavior-change procedures in video games, the mechanisms that account for changes obtained, and the groups in which these interventions work best. Such research will permit the optimal design of serious video games for diabetes and obesity prevention in the future.
机译:需要创新的干预计划,以克服先前计划中促进儿童糖尿病风险行为改变的限制。严肃的视频游戏显示出改变饮食和身体活动行为的希望,但是需要研究视频游戏中的行为改变程序的最佳设计,解释所获得的变化的机制以及干预措施效果最佳的人群。此类研究将为将来预防糖尿病和肥胖症的严肃视频游戏提供最佳设计。

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