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Motivating Exercise: The Interactive Effect of General Action Goals and Past Behavior on Physical Activity

机译:激励锻炼方法:身体活动的一般行动目标和过去的行为的互动效应

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摘要

Although exercise is recognized as a powerful tool to combat obesity, remarkably few US adults pursue adequate amounts of exercise, with one major impediment being a lack of motivation for active behaviors. Recent empirical work has demonstrated that behavior can be guided by goals to be generally active or inactive. In the present paper, an experiment is presented in which participants played or observed a video game, were primed with action or inaction goals, and practiced a stretching exercise for as long as desired. Exposure to environmental action cues led to increased time spent exercising. This effect was moderated by past behavior, such that individuals who had just engaged in an active task (played a videogame) were insensitive to attempts to motivate general action. This suggests that the effectiveness of attempts to motivate activity (“just do it”, “be active”) hinges on the recent past-behavior of the targeted individuals. An implication of this work is that participation in certain leisure activities, such as playing videogames, may be causally related to a lack of motivation for exercise.

著录项

  • 期刊名称 other
  • 作者单位
  • 年(卷),期 -1(36),3
  • 年度 -1
  • 页码 365–370
  • 总页数 9
  • 原文格式 PDF
  • 正文语种
  • 中图分类
  • 关键词

  • 入库时间 2022-08-21 11:25:24

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