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The effect of action video game experience on task-switching

机译:动作视频游戏体验对任务交换的影响

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摘要

There is now a substantial body of work demonstrating that action video game experience results in enhancements in a wide variety of perceptual skills. More recently, several groups have also demonstrated improvements in abilities that are more cognitive in nature, in particular, the ability to efficiently switch between tasks. In a series of four experiments, we add to this body of work, demonstrating that the action video game player advantage is not exclusively due to an ability to map manual responses onto arbitrary buttons, but rather generalizes to vocal responses, is not restricted to tasks that are perceptual in nature (e.g. respond to a physical dimension of the stimulus such as its color), but generalizes to more cognitive tasks (e.g. is a number odd or even), and is present whether the switch requires a goal-switch or only a motor switch. Finally, a training study establishes that the relationship between the reduction in switch cost and action game playing is causal.
机译:现在有一个大量的工作,展示了动作视频游戏体验导致各种感知技能的增强功能。最近,几个团体还表明了在性质上更加认知的能力的改善,特别是有效地在任务之间切换的能力。在一系列四个实验中,我们增加了这个工作机构,表明动作视频游戏玩家优势不是因为能够将手工响应映射到任意按钮,而是向声乐响应概括,不限于任务这在性质中感知(例如,响应刺激的物理维度,例如其颜色),但是概括到更多认知任务(例如是奇数或偶数),并且存在交换机是否需要目标开关或仅限电机开关。最后,培训研究确定了交换机成本和动作游戏的减少之间的关系是因果的。

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