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Are Gamers Better Crossers? An Examination of Action Video Game Experience and Dual Task Effects in a Simulated Street Crossing Task

机译:玩家是更好的穿越者吗?在模拟过街任务中对动作视频游戏体验和双重任务效果的检查

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摘要

Objective: A high-fidelity street crossing simulator was used to test the hypothesis that experienced action video game players are less vulnerable than non-gamers to dual task costs in complex tasks. Background: Previous research has shown that action video game players outperform nonplayers on many single task measures of perception and attention. It is unclear, however, whether action video game players outperform nonplayers in complex, divided attention tasks. Method: Experienced action video game players and nongamers completed a street crossing task in a high-fidelity simulator. Participants walked on a manual treadmill to cross the street. During some crossings, a cognitively demanding working memory task was added. Results: Dividing attention resulted in more collisions and increased decision making time. Of importance, these dual task costs were equivalent for the action video game players and the nongamers. Conclusion: These results suggest that action video game players are equally susceptible to the costs of dividing attention in a complex task. Application: Perceptual and attentional benefits associated with action video game experience may not translate to performance benefits in complex, real-world tasks.
机译:目的:使用高保真路口模拟器来检验以下假设:有经验的动作视频游戏玩家比非游戏玩家在复杂任务中承担双重任务成本的脆弱性小。背景:先前的研究表明,动作视频游戏玩家在感知和关注的单个任务指标上要优于非玩家。然而,目前尚不清楚动作视频游戏玩家在复杂,分散注意力的任务中是否胜过非玩家。方法:经验丰富的动作视频游戏玩家和非游戏玩家在高保真模拟器中完成了过街任务。参与者走在手动跑步机上过马路。在一些穿越中,增加了一个对认知要求很高的工作记忆任务。结果:注意力的分散导致更多的冲突并增加了决策时间。重要的是,这些双重任务成本对于动作视频游戏玩家和非游戏玩家而言是相等的。结论:这些结果表明,动作视频游戏玩家同样容易受到在复杂任务中分散注意力的代价的影响。应用:与动作视频游戏体验相关的感性和注意力优势可能无法转化为复杂的现实世界任务中的性能优势。

著录项

  • 来源
    《Human Factors》 |2014年第3期|443-452|共10页
  • 作者单位

    University of Illinois Urbana-Champaign, 405 N. Mathews, Urbana, IL 61801, USA;

    University of Central Florida, Orlando, Florida, USA;

    University of Illinois Urbana-Champaign, Urbana, Illinois, USA;

    University of Illinois Urbana-Champaign, Urbana, Illinois, USA;

    University of Illinois Urbana-Champaign, Urbana, Illinois, USA;

    University of Illinois Urbana-Champaign, Urbana, Illinois, USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);美国《化学文摘》(CA);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    video games; dual task performance; pedestrian safety; distraction;

    机译:视频游戏;双重任务表现;行人安全;分心;
  • 入库时间 2022-08-18 02:18:45

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