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Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects

机译:欢迎来到仙境:虚拟手的大小和形状对感知的虚拟对象的大小和形状的影响

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摘要

The notion of body-based scaling suggests that our body and its action capabilities are used to scale the spatial layout of the environment. Here we present four studies supporting this perspective by showing that the hand acts as a metric which individuals use to scale the apparent sizes of objects in the environment. However to test this, one must be able to manipulate the size and/or dimensions of the perceiver’s hand which is difficult in the real world due to impliability of hand dimensions. To overcome this limitation, we used virtual reality to manipulate dimensions of participants’ fully-tracked, virtual hands to investigate its influence on the perceived size and shape of virtual objects. In a series of experiments, using several measures, we show that individuals’ estimations of the sizes of virtual objects differ depending on the size of their virtual hand in the direction consistent with the body-based scaling hypothesis. Additionally, we found that these effects were specific to participants’ virtual hands rather than another avatar’s hands or a salient familiar-sized object. While these studies provide support for a body-based approach to the scaling of the spatial layout, they also demonstrate the influence of virtual bodies on perception of virtual environments.
机译:基于身体的缩放的概念表明,我们的身体及其动作能力可用于缩放环境的空间布局。在这里,我们通过展示手是个人用来衡量环境中物体表观大小的度量标准,来支持此观点的四项研究。但是,要进行测试,必须能够操纵感知者的手的大小和/或尺寸,这在现实世界中由于手的尺寸不可靠而难以实现。为了克服这一限制,我们使用虚拟现实技术来操纵参与者完全跟踪的虚拟手的尺寸,以研究其对感知到的虚拟对象的大小和形状的影响。在一系列实验中,使用几种测量方法,我们证明了个人对虚拟对象大小的估计会根据其虚拟手的大小在与基于身体的缩放假设一致的方向上有所不同。此外,我们发现这些效果特定于参与者的虚拟手,而不是其他化身的手或突出的熟悉大小的物体。尽管这些研究为基于人体的空间布局缩放方法提供了支持,但它们也证明了虚拟物体对虚拟环境感知的影响。

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