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Assessing Vibrotactile Feedback Strategies by Controlling a Cursor with Unstable Dynamics

机译:通过控制不稳定的游标来评估触觉反馈策略

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摘要

Brain computer interface (BCI) control predominately uses visual feedback. Real arm movements, however, are controlled under a diversity of feedback mechanisms. The lack of additional BCI feedback modalities forces users to maintain visual contact while performing tasks. Such stringent requirements result in poor BCI control during tasks that inherently lack visual feedback, such as grasping, or when visual attention is diverted. Using a modified version of the Critical Tracking Task [] which we call the Critical Stability Task (CST), we tested the ability of 9 human subjects to control an unstable system using either free arm movements or pinch force. The subjects were provided either visual feedback, ‘proportional’ vibrotactile feedback, or ‘on-off’ vibrotactile feedback about the state of the unstable system. We increased the difficulty of the control task by making the virtual system more unstable. We judged the effectiveness of a particular form of feedback as the maximal instability the system could reach before the subject lost control of it. We found three main results. First, subjects can use solely vibrotactile feedback to control an unstable system, although control was better using visual feedback. Second, ‘proportional’ vibrotactile feedback provided slightly better control than ‘on-off’ vibrotactile feedback. Third, there was large intra-subject variability in terms of the most effective input and feedback methods. This highlights the need to tailor the input and feedback methods to the subject when a high degree of control is desired. Our new task can provide a complement to traditional center-out paradigms to help boost the real-world relevance of BCI research in the lab.
机译:大脑计算机接口(BCI)控件主要使用视觉反馈。但是,实际的手臂运动受多种反馈机制控制。缺少其他BCI反馈方式迫使用户在执行任务时保持视觉接触。如此严格的要求导致在本来就缺乏视觉反馈(例如抓握)或视觉注意力转移的任务期间,BCI控制不佳。使用关键跟踪任务[]的改进版本(称为关键稳定性任务(CST)),我们测试了9名受试者使用自由手臂运动或捏合力控制不稳定系统的能力。向受试者提供关于不稳定系统状态的视觉反馈,“比例”触觉反馈或“开-关”触觉反馈。通过使虚拟系统更加不稳定,我们增加了控制任务的难度。我们将特定形式的反馈的有效性判断为系统在受试者失去控制之前可能达到的最大不稳定性。我们发现了三个主要结果。首先,受试者可以仅使用触觉反馈来控制不稳定的系统,尽管使用视觉反馈可以更好地控制。其次,“成比例的”触觉反馈比“开-关”的触觉反馈提供更好的控制。第三,就最有效的输入和反馈方法而言,受试者内部差异很大。当需要高度控制时,这突出了需要针对对象定制输入和反馈方法的需求。我们的新任务可以补充传统的中心出范式,以帮助提高实验室中BCI研究的现实意义。

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