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A Color Gamut Description Algorithm for Liquid Crystal Displays in CIELAB Space

机译:CIELAB空间中液晶显示器的色域描述算法

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摘要

Because the accuracy of gamut boundary description is significant for gamut mapping process, a gamut boundary calculating method for LCD monitors is proposed in this paper. Within most of the previous gamut boundary calculation algorithms, the gamut boundary is calculated in CIELAB space directly, and part of inside-gamut points are mistaken for the boundary points. While, in the new proposed algorithm, the points on the surface of RGB cube are selected as the boundary points, and then converted and described in CIELAB color space. Thus, in our algorithm, the true gamut boundary points are found and a more accurate gamut boundary is described. In experiment, a Toshiba LCD monitor's 3D CIELAB gamut for evaluation is firstly described which has regular-shaped outer surface, and then two 2D gamut boundaries ( CIE-a*b* boundary and CIE-C*L* boundary) are calculated which are often used in gamut mapping process. When our algorithm is compared with several famous gamut calculating algorithms, the gamut volumes are very close, which indicates that our algorithm's accuracy is precise and acceptable.
机译:由于色域边界描述的准确性对于色域映射过程具有重要意义,因此本文提出了一种液晶显示器的色域边界计算方法。在大多数以前的色域边界计算算法中,色域边界是直接在CIELAB空间中计算的,而部分内部色域点被误认为边界点。而在新提出的算法中,选择RGB立方体表面上的点作为边界点,然后在CIELAB颜色空间中进行转换和描述。因此,在我们的算法中,找到了真实的色域边界点,并描述了更准确的色域边界。在实验中,首先描述了东芝LCD显示器的3D CIELAB色域,该色域具有规则形状的外表面,然后计算了两个2D色域边界(CIE-a * b *边界和CIE-C * L *边界),分别是通常在色域映射过程中使用。当将我们的算法与几种著名的色域计算算法进行比较时,色域的体积非常接近,这表明我们算法的精度是精确的并且可以接受。

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