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A Color Gamut Description Algorithm for Liquid Crystal Displays inCIELABSpace

机译:液晶显示器Incielabspace的颜色色域描述算法

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Because the accuracy of gamut boundary description is significant for gamut mapping process, a gamut boundary calculating method forLCDmonitors is proposed in this paper. Within most of the previous gamut boundary calculation algorithms, the gamut boundary is calculated inCIELABspace directly, and part of inside-gamut points are mistaken for the boundary points. While, in the new proposed algorithm, the points on the surface ofRGBcube are selected as the boundary points, and then converted and described inCIELABcolor space. Thus, in our algorithm, the true gamut boundary points are found and a more accurate gamut boundary is described. In experiment, a ToshibaLCDmonitor’s 3DCIELABgamut for evaluation is firstly described which has regular-shaped outer surface, and then two 2D gamut boundaries (CIE-a*b*boundary andCIE-C*L*boundary) are calculated which are often used in gamut mapping process. When our algorithm is compared with several famous gamut calculating algorithms, the gamut volumes are very close, which indicates that our algorithm’s accuracy is precise and acceptable.
机译:由于色域边界描述的准确性对于域映射过程很重要,因此本文提出了一种障碍边界计算方法FORLCDMONITOR。在大多数以前的域间隙计算算法中,色域边界直接计算Incielabspace,并且部分内隙点的部分被误认为是边界点。虽然,在新的提出算法中,选择RGBCube表面上的点作为边界点,然后转换和描述的Inielabor空间。因此,在我们的算法中,找到真正的色域边界点,并且描述了更准确的色域边界。在实验中,首先描述了用于评估的ToshibalcdMonitor的3DCielabgamut,其具有常规形状的外表面,然后计算两个2D曲线边界(CIE-A * B *边界和曲线-C * L *边界),其通常用于域映射过程。当我们的算法与几个着名的色域计算算法进行比较时,色域卷非常接近,这表明我们的算法的准确性精确且可接受。

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