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Differential effects of wakeful rest music and video game playing on working memory performance in the n-back task

机译:唤醒休息音乐和视频游戏对正向任务中工作记忆性能的不同影响

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摘要

The interruption of learning processes by breaks filled with diverse activities is common in everyday life. We investigated the effects of active computer gaming and passive relaxation (rest and music) breaks on working memory performance. Young adults were exposed to breaks involving (i) eyes-open resting, (ii) listening to music and (iii) playing the video game “Angry Birds” before performing the n-back working memory task. Based on linear mixed-effects modeling, we found that playing the “Angry Birds” video game during a short learning break led to a decline in task performance over the course of the task as compared to eyes-open resting and listening to music, although overall task performance was not impaired. This effect was associated with high levels of daily mind wandering and low self-reported ability to concentrate. These findings indicate that video games can negatively affect working memory performance over time when played in between learning tasks. We suggest further investigation of these effects because of their relevance to everyday activity.
机译:在日常生活中,经常会因各种活动中断而中断学习过程。我们研究了主动计算机游戏和被动放松(休息和音乐)中断对工作记忆性能的影响。年轻人在执行n后背工作记忆任务之前会遭受以下休息:(i)睁大眼睛休息,(ii)听音乐和(iii)玩电子游戏“愤怒的小鸟”。基于线性混合效果模型,我们发现,在短暂的学习时间里玩“愤怒的小鸟”视频游戏与睁开眼睛休息和听音乐相比,会导致任务过程中的任务性能下降。总体任务性能没有受到损害。这种影响与高水平的日常心灵游荡和较低的自我报告的专注能力有关。这些发现表明,在学习任务之间进行游戏时,视频游戏会随着时间的推移对工作记忆性能产生负面影响。我们建议进一步研究这些影响,因为它们与日常活动有关。

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