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PNF 2.0? Initial Evidence that Gamification Can Increase the Efficacy of Brief Web-based Personalized Normative Feedback Alcohol Interventions

机译:PNF 2.0?游戏化可以提高简短的基于网络的个性化规范反馈酒精干预的功效的初步证据

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摘要

Gamified interventions exploit the motivational characteristics of a game in order to provide prevention information and promote behavior change. Despite the modest effect sizes observed in increasingly popular web-based personalized normative feedback (PNF) alcohol interventions for college students, previous research has yet to consider how gamification might be used to enhance efficacy. This study examines whether a novel, gamified PNF intervention format, which includes a point-based reward system, the element of chance, and personal icons to visually represent users, is more effective in reducing short-term alcohol use than the standard web-based style of PNF currently used on college campuses. Two-hundred and thirty-seven college students were randomly assigned to receive either a standard brief, web-based PNF alcohol intervention or the same alcohol intervention components delivered within a Facebook-connected social game called CampusGANDR (Gamified Alcohol Norm Discovery and Readjustment). In both study conditions participants answered identical questions about their perceptions of peer drinking norms and own drinking and then received the same PNF slides. Two weeks following PNF delivery, participants again reported their perceptions of peers’ alcohol use and own drinking. Students in the CampusGANDR condition reported significantly reduced peer drinking norms and alcohol use at the two-week follow-up relative to students who received identical PNF delivered by standard online survey. Further, a mediation model demonstrated that this effect was driven by larger reductions in perceived drinking norms among participants assigned to receive CampusGANDR, relative to control. As web-based PNF is becoming an increasingly universal prevention strategy, findings from this study suggest gamification may represent one method by which intervention efficacy could be substantially improved. The potential methodological and economic benefits associated with gamified PNF interventions are emphasized and directions for future research are discussed.
机译:游戏化干预措施利用游戏的动机特征,以提供预防信息并促进行为改变。尽管在针对大学生的日益流行的基于网络的个性化规范性反馈(PNF)酒精干预措施中观察到的影响幅度不大,但先前的研究尚未考虑如何使用游戏化来提高疗效。这项研究调查了一种新颖的,游戏化的PNF干预形式(包括基于积分的奖励系统,机会元素以及以视觉方式代表用户的个人图标)是否比基于标准的基于Web的标准在减少短期饮酒方面更有效目前在大学校园中使用的PNF样式。 237名大学生被随机分配接受标准的简短的基于Web的PNF酒精干预,或在与Facebook连接的社交游戏“ CampusGANDR”(游戏化酒精规范发现和调整)中提供的相同酒精干预成分。在这两种研究条件下,参与者都回答了关于同伴饮水规范和自己饮酒的相同问题,然后收到了相同的PNF幻灯片。 PNF分娩后两周,参与者再次报告他们对同龄人的饮酒和自己饮酒的看法。与接受标准在线调查提供的相同PNF的学生相比,处于CampusGANDR状况的学生报告说,在两周的随访中,同伴饮水规范和饮酒量明显减少。此外,调解模型表明,这种影响是由分配给接受CampusGANDR的参与者相对于对照组的饮水规范的更大降低所驱动的。随着基于网络的PNF越来越成为一种普遍的预防策略,这项研究的结果表明,游戏化可能是一种可以显着提高干预效果的方法。强调了与游戏化PNF干预相关的潜在方法和经济利益,并讨论了未来研究的方向。

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