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FEASIBILITY SAFETY AND OUTCOMES OF PLAYING KINECT ADVENTURES GAMES FOR ELDERLY: A PILOT STUDY

机译:老年人玩运动冒险游戏的可行性安全性和结果:初步研究

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摘要

>Objective: To evaluate the feasibility, safety and outcomes of a training based on Kinect Adventures games in community dwelling elderly. >Methods: We selected 18 community dwelling elderly, mean age 70.41 (5.43) years. Participants underwent 14 training sessions of training of one hour of duration, twice a week, in which they played four Kinect Adventures games. The subjects were assessed before and after training. The feasibility was assessed through a satisfaction questionnaire. Security was evaluated by recording adverse events during interventions. The outcomes of postural control and gait were the Mini-Balance Evaluation Systems Test (Mini BESTest) and the Dynamic Gait Index (DGI), respectively. >Results: All participants scored the higher level of the satisfaction questionnaire. There were no adverse events during interventions. The intervention promoted improvement on postural control (Mini BESTest median before training = 28 and after training = 30.5; Wilcoxon test, p = 0.013) and gait (DGI median before training = 23 and after training = 24; Wilcoxon test, p = 0.033).>Conclusion: The training based on Kinect Adventures Games was feasible, safe and promoted improvement on postural control and gait of community dwelling elderly.
机译:>目的:评估基于Kinect Adventures游戏的社区居民老年人的培训的可行性,安全性和结果。 >方法:我们选择了18位社区居住的老年人,平均年龄为70.41(5.43)岁。参与者进行了14次培训课程,培训时间为一小时,每周两次,其中进行了四场Kinect Adventures游戏。在训练前后对受试者进行评估。通过满意度调查表评估了可行性。通过记录干预期间的不良事件来评估安全性。姿势控制和步态的结果分别是迷你平衡评估系统测试(Mini BESTest)和动态步态指数(DGI)。 >结果:所有参与者的满意度问卷得分都较高。干预期间无不良事件发生。干预措施促进了姿势控制的改善(训练前的Mini BESTest中位数= 28,训练后= 30.5; Wilcoxon测试,p = 0.013)和步态(训练前的DGI中位数= 23,训练后= 24; Wilcoxon测试,p = 0.033) >结论:基于Kinect冒险游戏的培训是可行,安全的,并促进了社区居民老年人的姿势控制和步态的改善。

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