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The Effect of Augmented Reality and Virtual Reality on Inducing Anxiety for Exposure Therapy: A Comparison Using Heart Rate Variability

机译:增强现实和虚拟现实对暴露疗法诱发焦虑的影响:心率变异性的比较

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摘要

Claustrophobia is an anxiety disorder characterized by the fear of enclosed spaces. Although medication treatment can effectively control symptoms, the effects quickly disappear once medication is discontinued. Many studies have shown that combining psychotherapy and medication is more efficacious than solely using medication. However, the weaknesses of the traditional psychotherapy are that it is time-consuming and expensive. Alternatively, vivo exposure therapy is proposed in which anxiety is gradually triggered with stimuli. Targeting claustrophobia is diagnosed using the traditional method, and this study established virtual reality (VR) and augmented reality (AR) environments consistent with claustrophobic characteristics, comparing the two using an experimental process to examine whether VR and AR environments are equally capable of triggering anxiety in participants. This study further analysed the efficacies of VR and AR by measuring changes in participant's heart rates variability (HRV) and examining data from survey questionnaires. HRV results indicated that the proposed VR system and AR system were both able to trigger anxiety. Furthermore, the AR environment produced a stronger experience for the participants and caused physiological reactions more evident than those caused by the VR environment. Regarding the anxiety questionnaire, the participants suggested that their anxiety was significantly higher in the VR environment than in the AR environment.
机译:幽闭恐惧症是一种以对封闭空间的恐惧为特征的焦虑症。尽管药物治疗可以有效控制症状,但是一旦停止药物治疗,效果很快就会消失。许多研究表明,将心理治疗和药物治疗相结合比单独使用药物更有效。但是,传统心理治疗的缺点是耗时且昂贵。或者,提出了体内暴露疗法,其中通过刺激逐渐引发焦虑。使用传统方法诊断靶向幽闭恐惧症,本研究建立了与幽闭恐惧症特征相符的虚拟现实(VR)和增强现实(AR)环境,并通过实验过程比较了两者,以检验VR和AR环境是否同样具有触发焦虑的能力在参与者中。本研究通过测量参与者的心率变异性(HRV)的变化并检查调查问卷中的数据,进一步分析了VR和AR的疗效。 HRV结果表明,拟议的VR系统和AR系统均能够触发焦虑症。此外,与VR环境相比,AR环境为参与者带来了更丰富的体验,并且引起了更明显的生理反应。关于焦虑问卷,参与者建议他们在VR环境中的焦虑明显高于在AR环境中。

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