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Making sense of movement in embodied design for mathematics learning

机译:在数学学习的具体化设计中理解运动感

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摘要

Embodiment perspectives from the cognitive sciences offer a rethinking of the role of sensorimotor activity in human learning, knowing, and reasoning. Educational researchers have been evaluating whether and how these perspectives might inform the theory and practice of STEM instruction. Some of these researchers have created technological systems, where students solve sensorimotor interaction problems as cognitive entry into curricular content. However, the field has yet to agree on a conceptually coherent and empirically validated design framework, inspired by embodiment perspectives, for developing these instructional resources. A stumbling block toward such consensus, we propose, is an implicit disagreement among educational researchers on the relation between physical movement and conceptual learning. This hypothesized disagreement could explain the contrasting choices we witness among current designs for learning with respect to instructional methodology for cultivating new physical actions – whereas some researchers use an approach of direct instruction, such as explicit teaching of gestures, others use an indirect approach, where students must discover effective movements to solve a task. Prior to comparing these approaches, it may help first to clarify key constructs. In this theoretical essay we draw on embodiment and systems literature as well as findings from our design research so as to offer the following taxonomy that may facilitate discourse about movement in STEM learning: (1) distal movement is the technologically extended effect of physical movement on the environment; (2) proximal movement is the physical movements themselves; and (3) sensorimotor schemes are the routinized patterns of cognitive activity that become enacted through proximal movement by orienting on so-called attentional anchors. Attentional anchors are goal-oriented phenomenological objects or enactive perceptions (“sensori-”) that organize proximal movement to effect distal movement (“-motor”). All three facets of movement must be considered in analyzing embodied learning processes. We demonstrate that indirect movement instruction enables students to develop new sensorimotor schemes including attentional anchors as idiosyncratic solutions to physical interaction problems. These schemes are, by necessity, grounded in students’ own agentive relation to the world while also grounding target content such as mathematical notions.
机译:认知科学中的体现性观点重新思考了感觉运动活动在人类学习,知识和推理中的作用。教育研究人员一直在评估这些观点是否以及如何为STEM教学的理论和实践提供参考。这些研究人员中的一些人已经创建了技术系统,学生可以在其中解决认知运动进入课程内容的感觉运动交互问题。然而,在实施例的观点的启发下,该领域尚未就开发这些教学资源的概念上一致且经经验验证的设计框架达成共识。我们认为,达成这种共识的绊脚石是教育研究人员之间关于身体运动与概念性学习之间的内在分歧。这种假设的分歧可以解释我们在当前的学习设计中相对于选择方法的选择,这些选择涉及培养新的身体动作的教学方法–而一些研究人员使用直接教学方法,例如显式手势教学,其他研究人员使用间接教学方法,其中学生必须发现有效的动作来解决任务。在比较这些方法之前,它可能首先有助于弄清关键构造。在这篇理论文章中,我们借鉴了具体的实施方式和系统文献以及我们设计研究的结果,从而提供了以下分类法,可促进对STEM学习中运动的论述:(1)远侧运动是物理运动在技术上的扩展作用。环境; (2)近端运动本身就是身体运动; (3)感觉运动计划是认知活动的常规模式,通过定向在所谓的注意力锚上而通过近端运动而形成。注意锚点是面向目标的现象学对象或活跃的感知(“感觉”),可以组织近端运动以实现远端运动(“运动”)。在分析具体的学习过程时,必须考虑运动的所有三个方面。我们证明了间接运动指导使学生能够开发新的感觉运动计划,包括注意锚作为身体相互作用问题的特质解决方案。这些计划必定基于学生与世界的代理关系,同时也要基于诸如数学概念之类的目标内容。

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