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Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults

机译:叙事和主动视频游戏对年轻人身体活动和认知功能的单独和相加作用

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摘要

Physically active video games (AVGs) have been found to positively impact physical activity behaviors, especially when a narrative is added. However, the motivational and cognitive benefits of adding narrative to AVG are unclear. We examined the separate and additive effects of narrative and AVG on physical activity and cognitive function versus an active comparator, such as a sedentary video game (SVG). We randomly assigned young adults to one of four groups (narrative-AVG, AVG, narrative-SVG, or SVG) and had them complete sustained attention and working memory tasks before and after a 30-min experimental condition. Participants in both narrative-AVG and AVG groups achieved a moderate-intensity physical activity, while adding narrative to AVG resulted in higher step counts and more time spent in moderate-to-vigorous physical activity than AVG without narrative. Regardless of the narrative effect, participants in both AVG groups performed better on overall working memory than both SVG groups, while both AVG and SVG groups similarly achieved maximal performance in sustained attention. Working memory enhancement was positively correlated with increased heart rate. Participants in narrative-SVG group had a better response accuracy in working memory than those who played SVG without narrative. Taken together, adding narrative to AVG as a motivational component increased physical activity, which was the primary factor in the improvement of overall working memory.
机译:人们发现,体育锻炼的视频游戏(AVG)可以对体育锻炼的行为产生积极的影响,尤其是在添加叙事时。但是,将叙述添加到AVG的动机和认知优势尚不清楚。我们检查了叙事和AVG与活动比较器(如久坐的视频游戏(SVG))相比对身体活动和认知功能的单独和累加作用。我们将年轻人随机分为四组(叙述性AVG,AVG,叙述性SVG或SVG)之一,并让他们在30分钟的实验条件前后完成持续的注意力和工作记忆任务。与没有叙事的AVG相比,叙事性AVG和AVG组的参与者都达到了中等强度的体育活动,而向AVG添加叙事会导致更高的步数和花费在中度至剧烈体育锻炼上的时间。无论是哪种叙事效果,两个AVG组的参与者在整体工作记忆上的表现均优于两个SVG组,而AVG和SVG组在持续的注意力方面同样取得了最佳表现。工作记忆增强与心率增加呈正相关。 SVG叙事组的参与者在工作记忆中的反应准确度高于没有叙事的SVG参与者。综上所述,将叙事作为动机成分添加到AVG中可以增加身体活动,这是改善整体工作记忆的主要因素。

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