首页> 美国卫生研究院文献>Games For Health Journal >Developing a Suite of Motion-Controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A Proof-of-Concept Study
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Developing a Suite of Motion-Controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A Proof-of-Concept Study

机译:开发一套用于脑瘫儿童上肢训练的运动控制游戏:概念验证研究

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摘要

>Aim: The Scratch programming language allows learner developers to write games. The Kinect2Scratch extension makes Scratch games with bodily motion control possible by connecting to Microsoft's Kinect sensor. This study examined the feasibility and possible efficacy of a suite of motion-controlled games designed for upper extremity (UE) training in children with cerebral palsy (CP) using Kinect2Scratch.>Materials and Methods: This is a proof-of-concept study. We developed three games, requiring three UE movement patterns (shoulder holding, reaching, and handclap), for use in children with CP. The primary outcome was feasibility, addressed by adherence, engagement, satisfaction, and safety. The secondary outcome was efficacy, which was evaluated by Quality of Upper Extremities Skills Test (QUEST), Box and Block Test (BBT), Melbourne Assessment 2 (MA2) test, and ABILHAND-kids score.>Results: Thirteen children with CP (mean age 6.9 years) received 24 sessions of training (30 minutes per session). The adherence rate was 100%. During the first 2 weeks of training, children had a significantly higher level of participation in Kinect2Scratch training than in conventional rehabilitation [Pittsburgh Participation Scale, median (interquartile range [IQR]), 6 (3–6) vs. 4 (3–6) P = 0.04]. However, during the last 2 weeks of training, there was no significant difference in participation between the Kinect2Scratch and conventional training [Pittsburgh Rehabilitation Participation Scale, median (IQR), 4 (3–5) vs. 4 (3–6) P = 0.55]. Most children enjoyed playing the games. The mean score of enjoyment was 4.54 ± 0.66. There were no adverse events during the training periods. The children had significant improvement in total score of QUEST and MA2. There were no significant improvements in BBT and ABILHAND-kids score.>Conclusion: Using Kinect2Scratch games for UE training is a feasible adjunctive program for children with CP.
机译:>目标:Scratch编程语言允许学习者开发人员编写游戏。通过连接到Microsoft的Kinect传感器,Kinect2Scratch扩展使通过身体运动控制的Scratch游戏成为可能。这项研究检查了使用Kinect2Scratch为脑瘫(CP)儿童设计的一套上肢(UE)训练运动控制游戏的可行性和可能的​​功效。>材料和方法:概念研究。我们开发了三款游戏,需要三种UE运动模式(肩部保持,伸手和拍手),用于CP儿童。主要结果是可行性,可通过坚持,敬业度,满意度和安全性解决。次要结果是功效,其通过上肢技能素质测试(QUEST),格挡和方块测试(BBT),墨尔本评估2(MA2)测试和ABILHAND-kids得分进行评估。>结果: 13名患有CP的儿童(平均年龄6.9岁)接受了24节训练(每节30分钟)。附着率为100%。在培训的前两周中,与传统的康复相比,儿童参加Kinect2Scratch培训的水平明显更高[匹兹堡参与量表,中位数(四分位数范围[IQR]),分别为6(3-6)和4(3-6) )P = 0.04]。但是,在培训的最后两周期间,Kinect2Scratch与常规培训之间的参与率没有显着差异[匹兹堡康复参与量表,中位数(IQR),4(3-5)vs. 4(3-6)P = 0.55]。大多数孩子喜欢玩游戏。享受的平均得分为4.54±0.66。在培训期间,没有不良事件发生。这些孩子在QUEST和MA2的总分上有显着提高。 BBT和ABILHAND-kids得分没有明显改善。>结论:使用Kinect2Scratch游戏进行UE训练对于CP儿童而言是一种可行的辅助程序。

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