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The Relationship Between Online Video Game Involvement and Gaming-Related Friendships Among Emotionally Sensitive Individuals

机译:情感敏感个体之间的在线视频游戏参与与游戏相关的友谊之间的关系

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摘要

Some researchers believe that online gaming spaces can be socially accommodating environments for socially inhibited individuals, such as the socially inept, socially anxious, or shy. While previous research has examined, and found, significant links between these populations and online video game play, it remains unknown to what extent these spaces are contributing to tangible social benefits for the socially inhibited. The current study addresses this question by evaluating the link between gaming-related friendships and shyness, as quantified by emotional sensitivity. Drawing from a representative sample of German game players, the results indicate that emotionally sensitive players are using online gaming spaces differently from their less emotionally sensitive counterparts and reporting tangible differences in their in-game friendship networks. This suggests that online games hold the potential to be socially advantageous for shy individuals by allowing them to overcome their traditional social difficulties and generate new friendships as well as strengthen old ones.
机译:一些研究人员认为,在线游戏空间可以成为社交弱者的社交适应环境,例如社交无能,社交焦虑或害羞的人。尽管先前的研究已经检查并发现了这些人群与在线视频游戏之间的重要联系,但仍不知道这些空间在多大程度上为弱势群体带来了切实的社会利益。当前的研究通过评估与游戏相关的友谊和害羞之间的联系来解决这个问题,该联系可以通过情感敏感性来量化。从德国游戏玩家的代表性样本中得出的结果表明,对情感敏感的玩家使用的在线游戏空间与对情感敏感程度较低的同行的使用方式有所不同,并且报告了他们在游戏中的友谊网络中的明显差异。这表明,在线游戏通过让害羞的人克服传统的社交困难并建立新的友谊并加强老朋友的社交能力,对害羞的人具有社会优势。

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