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Using Free Internet Videogames in Upper Extremity Motor Training for Children with Cerebral Palsy

机译:在脑瘫患儿的上肢运动训练中使用免费的网络视频游戏

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摘要

Movement therapy is one type of upper extremity intervention for children with cerebral palsy (CP) to improve function. It requires high-intensity, repetitive and task-specific training. Tedium and lack of motivation are substantial barriers to completing the training. An approach to overcome these barriers is to couple the movement therapy with videogames. This investigation: (1) tested the feasibility of delivering a free Internet videogame upper extremity motor intervention to four children with CP (aged 8–17 years) with mild to moderate limitations to upper limb function; and (2) determined the level of intrinsic motivation during the intervention. The intervention used free Internet videogames in conjunction with the Microsoft Kinect motion sensor and the Flexible Action and Articulated Skeleton Toolkit software (FAAST) software. Results indicated that the intervention could be successfully delivered in the laboratory and the home, and pre- and post- impairment, function and performance assessments were possible. Results also indicated a high level of motivation among the participants. It was concluded that the use of inexpensive hardware and software in conjunction with free Internet videogames has the potential to be very motivating in helping to improve the upper extremity abilities of children with CP. Future work should include results from additional participants and from a control group in a randomized controlled trial to establish efficacy.
机译:运动疗法是脑瘫(CP)儿童改善功能的一种上肢干预措施。它需要高强度,重复性和针对特定任务的培训。紧张和缺乏动力是完成培训的主要障碍。克服这些障碍的一种方法是将运动疗法与电子游戏结合起来。这项调查:(1)测试了向四名上肢功能受轻度至中度限制的CP(8-17岁)儿童提供免费的互联网视频游戏上肢运动干预的可行性; (2)确定干预过程中内在动机的水平。干预措施将免费的互联网视频游戏与Microsoft Kinect运动传感器以及“灵活动作和铰接骨架工具包”软件(FAAST)结合使用。结果表明,该干预措施可以在实验室和家庭中成功实施,并且可以对损伤前后,功能和性能进行评估。结果还表明参与者的积极性很高。结论是,将廉价的硬件和软件与免费的互联网视频游戏结合使用具有极大的动力,可以帮助改善患有CP的儿童的上肢能力。未来的工作应包括来自其他参与者和对照组的结果,以进行随机对照试验以确定疗效。

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