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Investigating the Contextual Interference Effect Using Combination Sports Skills in Open and Closed Skill Environments

机译:在开放和封闭的技能环境中运用组合运动技能研究情境干扰效应

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摘要

This study attempted to present conditions that were closer to the real-world setting of team sports. The primary purpose was to examine the effects of blocked, random and game-based training practice schedules on the learning of the field hockey trap, close dribble and push pass that were practiced in combination. The secondary purpose was to investigate the effects of predictability of the environment on the learning of field hockey sport skills according to different practice schedules. A game-based training protocol represented a form of random practice in an unstable environment and was compared against a blocked and a traditional random practice schedule. In general, all groups improved dribble and push accuracy performance during the acquisition phase when assessed in a closed environment. In the retention phase, there were no differences between the three groups. When assessed in an open skills environment, all groups improved their percentage of successful executions for trapping and passing execution, and improved total number of attempts and total number of successful executions for both dribbling and shooting execution. Between-group differences were detected for dribbling execution with the game-based group scoring a higher number of dribbling successes. The CI effect did not emerge when practicing and assessing multiple sport skills in a closed skill environment, even when the skills were practiced in combination. However, when skill assessment was conducted in a real-world situation, there appeared to be some support for the CI effect.Key points class="unordered" style="list-style-type:disc">The contextual interference effect was not supported when practicing several skills in combination when the sports skills were assessed in a closed skill environment.There appeared to be some support for the contextual interference effect when sports skills were assessed in an open skill environment, which were similar to a real game situation.A game-based training schedule can be used as an alternative practice schedule as it displayed superior learning compared to a blocked practice schedule when assessed by the game performance test (real-world setting). The game-based training schedule also matched the blocked and random practice schedules in the other tests.
机译:这项研究试图提出更接近现实世界的团队运动环境。主要目的是检验结合使用的受阻,随机和基于游戏的训练练习时间表对曲棍球陷阱,近距离运球和推入传球的学习的影响。第二个目的是根据不同的练习时间表,研究环境可预测性对曲棍球运动技能学习的影响。基于游戏的训练协议代表了不稳定环境中随机练习的一种形式,并将其与受限制的和传统的随机练习时间表进行了比较。通常,在封闭环境中评估时,所有小组都可以改善采集阶段的运球和推球准确性。在保留阶段,三组之间没有差异。在开放式技能环境中进行评估时,所有小组都提高了用于诱捕和通过执行的成功执行的百分比,并提高了运球和投篮执行的尝试总数和成功执行的总数。组间差异被检测为运球执行,而基于游戏的组则获得了更高的运球成功率。在封闭的技能环境中练习和评估多种运动技能时,即使将技能组合在一起练习,CI效果也不会出现。但是,在实际情况下进行技能评估时,似乎对CI效应有所支持。要点 class =“ unordered” style =“ list-style-type:disc”> <!- list-behavior =无序的前缀词= mark-type = disc max-label-size = 0-> 在封闭技能中评估运动技能时,结合多种技能进行练习时,不支持上下文干扰效果 在开放技能环境中评估运动技能时,似乎对上下文干扰效果有一些支持,这类似于真实的游戏情况。 游戏-基于基础的训练计划可以用作替代的训练计划,因为与游戏性能测试(真实环境设置)进行评估相比,与受阻的训练计划相比,它具有更好的学习效果。基于游戏的训练时间表也与其他测试中的受阻练习和随机练习时间表相匹配。

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