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Peering into the Dynamics of Social Interactions: Measuring Play Fighting in Rats

机译:探究社会互动的动态:测量大鼠的游戏打架

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摘要

Play fighting in the rat involves attack and defense of the nape of the neck, which if contacted, is gently nuzzled with the snout. Because the movements of one animal are countered by the actions of its partner, play fighting is a complex, dynamic interaction. This dynamic complexity raises methodological problems about what to score for experimental studies. We present a scoring schema that is sensitive to the correlated nature of the actions performed. The frequency of play fighting can be measured by counting the number of playful nape attacks occurring per unit time. However, playful defense, as it can only occur in response to attack, is necessarily a contingent measure that is best measured as a percentage (#attacks defended/total # attacks X 100%). How a particular attack is defended against can involve one of several tactics, and these are contingent on defense having taken place; consequently, the type of defense is also best expressed contingently as a percentage. Two experiments illustrate how these measurements can be used to detect the effect of brain damage on play fighting even when there is no effect on overall playfulness. That is, the schema presented here is designed to detect and evaluate changes in the content of play following an experimental treatment.
机译:老鼠的打架动作包括攻击和防御脖子的颈背,如果接触到它,鼻子会轻轻地将其咬住。由于一种动物的运动受到其伴侣行为的抵制,因此打斗是一种复杂而动态的互动。这种动态的复杂性提出了关于对实验研究进行评分的方法论问题。我们提出了一个评分模式,该评分模式对所执行操作的相关性质敏感。打斗的频率可以通过计算每单位时间发生的嬉戏项背攻击的次数来衡量。但是,好玩的防御(只能响应攻击而发生)必然是一种应急措施,最好用百分比来衡量(防御的攻击次数/总攻击次数X 100%)。如何防御特定的攻击可能涉及以下几种策略之一,而这些策略取决于防御的发生;因此,最好还是以百分比形式最好地表示防御的类型。两个实验说明了如何使用这些测量值来检测大脑损伤对打架的影响,即使对整体嬉戏没有影响也是如此。也就是说,此处介绍的方案旨在检测和评估经过实验处理后的比赛内容变化。

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