首页> 美国卫生研究院文献>Sports >Impact of Nintendo Wii Games on Physical Literacy in Children: Motor Skills Physical Fitness Activity Behaviors and Knowledge
【2h】

Impact of Nintendo Wii Games on Physical Literacy in Children: Motor Skills Physical Fitness Activity Behaviors and Knowledge

机译:任天堂Wii游戏对儿童身体素质的影响:运动技能身体素质活动行为和知识

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (agility, balance, and coordination) a child has to confidently participate in physical activity. Active video games (AVG), like the Nintendo Wii, have emerged as alternatives to traditional physical activity by providing a non-threatening environment to develop physical literacy. This study examined the impact of AVGs on children’s (age 6–12, N = 15) physical literacy. For six weeks children played one of four pre-selected AVGs (minimum 20 min, twice per week). Pre and post measures of motivation, enjoyment, and physical literacy were completed. Results indicated a near significant improvement in aiming and catching (p = 0.06). Manual dexterity significantly improved in males (p = 0.001), and females felt significantly less pressured to engage in PA (p = 0.008). Overall, there appears to be some positive impact of an AVG intervention on components of physical literacy.
机译:体育素养是孩子自信地参加体育锻炼的适应程度,行为,知识和基本运动技能(敏捷,平衡和协调)的程度。像任天堂Wii这样的主动式视频游戏(AVG)通过提供非威胁性环境来发展体育素养,已经成为传统体育活动的替代品。这项研究研究了AVG对儿童(6至12岁,N = 15)的体育素养的影响。在六周的时间内,孩子们玩了四个预选的AVG之一(至少20分钟,每周两次)。完成了动机,娱乐和体育素养的前后测量。结果表明在瞄准和接球方面有近乎显着的改善(p = 0.06)。男性的手部敏捷度明显改善(p = 0.001),女性的参与PA的压力明显降低(p = 0.008)。总体而言,AVG干预似乎对体育素养构成了一些积极影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号