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Powering up with indirect reciprocity in a large-scale field experiment

机译:在大规模野外实验中增强间接互惠能力

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摘要

A defining aspect of human cooperation is the use of sophisticated indirect reciprocity. We observe others, talk about others, and act accordingly. We help those who help others, and we cooperate expecting that others will cooperate in return. Indirect reciprocity is based on reputation, which spreads by communication. A crucial aspect of indirect reciprocity is observability: reputation effects can support cooperation as long as peoples’ actions can be observed by others. In evolutionary models of indirect reciprocity, natural selection favors cooperation when observability is sufficiently high. Complimenting this theoretical work are experiments where observability promotes cooperation among small groups playing games in the laboratory. Until now, however, there has been little evidence of observability’s power to promote large-scale cooperation in real world settings. Here we provide such evidence using a field study involving 2413 subjects. We collaborated with a utility company to study participation in a program designed to prevent blackouts. We show that observability triples participation in this public goods game. The effect is over four times larger than offering a $25 monetary incentive, the company’s previous policy. Furthermore, as predicted by indirect reciprocity, we provide evidence that reputational concerns are driving our observability effect. In sum, we show how indirect reciprocity can be harnessed to increase cooperation in a relevant, real-world public goods game.
机译:人类合作的一个决定性方面是复杂的间接互惠的使用。我们观察他人,谈论他人,并采取相应的行动。我们帮助那些帮助他人的人,并且我们期望其他人会合作以进行合作。间接互惠基于信誉,信誉通过沟通传播。间接互惠的一个关键方面是可观察性:只要他人的行为可以被他人观察,声誉效应就可以支持合作。在间接互惠的进化模型中,当可观察性足够高时,自然选择就会促进合作。作为对这一理论工作的补充,还有一些实验,在这些实验中,可观察性促进了在实验室玩游戏的小组之间的合作。但是,到目前为止,几乎没有证据表明可观察性能够促进在现实世界中的大规模合作。在这里,我们使用涉及2413名受试者的现场研究提供了此类证据。我们与一家公用事业公司合作研究了一项旨在防止停电的计划的参与。我们表明,可观察性使该公益游戏的参与度增加了三倍。该效果是该公司以前的政策(25美元的现金奖励)的四倍多。此外,正如间接互惠所预测的那样,我们提供的证据表明,声誉问题正在驱动我们的可观察性效应。总而言之,我们展示了如何利用间接互惠来增加相关的现实世界公益游戏中的合作。

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