【2h】

Unintended imitation affects success in a competitive game

机译:意外模仿会影响竞争游戏的成功

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。
获取外文期刊封面目录资料

摘要

Imitation typically occurs in social contexts where people interact and have common goals. Here, we show that people are also highly susceptible to imitate each other in a competitive context. Pairs of players performed a competitive and fast-reaching task (a variant of the arcade whac-a-mole game) in which money could be earned if players hit brief-appearing visual targets on a large touchscreen before their opponents. In three separate experiments, we demonstrate that reaction times and movements were highly correlated within pairs of players. Players affected their success by imitating each other, and imitation depended on the visibility of the opponent’s behavior. Imitation persisted, despite the competitive and demanding nature of the game, even if this resulted in lower scores and payoffs and even when there was no need to counteract the opponent’s actions.
机译:模仿通常发生在人们互动并有共同目标的社会环境中。在这里,我们表明人们在竞争环境中也极易互相模仿。成对的玩家执行了一项竞争性强且影响深远的任务(街机狂人游戏的一种变体),如果玩家在大型触摸屏上击中短暂出现的视觉目标,然后在对手面前击中目标,则可以赚钱。在三个单独的实验中,我们证明了反应时间和运动在成对的球员中高度相关。玩家通过互相模仿来影响他们的成功,而模仿则取决于对手行为的可见性。尽管比赛具有竞争性和苛刻性,但模仿仍然存在,即使这会导致得分和收益降低,甚至不需要抵消对手的举动。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号