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The Use of Virtual Reality in Craving Assessment and Cue-Exposure Therapy in Substance Use Disorders

机译:虚拟现实在物质使用障碍中的渴望评估和线索暴露疗法中的使用

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摘要

Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue–exposure therapy with virtual environment, however, reported mitigated success so far.
机译:渴望被认为是物质使用障碍(SUD)的重要诊断标准,也是复发的预测因素。存在各种研究渴望的方法。然而,抑制渴望成功地促进节欲仍然是SUDs尚未满足的临床需求。原因之一是,在社交和环境环境中,召回患有SUD的患者在日常生活中经常吸食毒品和酗酒通常会引发渴望并引发复发。 SUD的当前行为疗法使用提示暴露方法来抑制可能诱发渴望的社会和环境环境的显着性。它们有助于学习和增强新行为的认知,并在存在与毒品和酒精消费有关的线索时,抑制渴望。不幸的是,渴望常常超过行为训练,尤其是在真实的社会和环境环境中,同伴压力鼓励使用诸如聚会和酒吧之类的物质。从这个角度来看,虚拟现实(VR)在提示反应性范例的开发和实践新的治疗技巧方面引起了人们的兴趣。 VR增强了传统渴望诱导测量的生态有效性。在这篇综述中,我们讨论了(1)使用VR和替代虚拟剂诱导渴望的研究结果,以及(2)线索提示疗法与VR结合以促进戒酒和戒酒研究的结果。他们使用虚拟环境,向SUD患者展示酒精和毒品。而且,某些环境包括化身。因此,一些研究集中在与寻求毒品行为和同伴压力相关的社会互动上。研究结果表明,VR可以成功增加渴望。然而,将线索暴露疗法与虚拟环境相结合的研究报告说,到目前为止,成功的方法有所减弱。

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