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Scene Configuration and Object Reliability Affect the Use of Allocentric Information for Memory-Guided Reaching

机译:场景配置和对象可靠性影响将同心信息用于内存引导的到达

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摘要

Previous research has shown that egocentric and allocentric information is used for coding target locations for memory-guided reaching movements. Especially, task-relevance determines the use of objects as allocentric cues. Here, we investigated the influence of scene configuration and object reliability as a function of task-relevance on allocentric coding for memory-guided reaching. For that purpose, we presented participants images of a naturalistic breakfast scene with five objects on a table and six objects in the background. Six of these objects served as potential reach-targets (= task-relevant objects). Participants explored the scene and after a short delay, a test scene appeared with one of the task-relevant objects missing, indicating the location of the reach target. After the test scene vanished, participants performed a memory-guided reaching movement toward the target location. Besides removing one object from the test scene, we also shifted the remaining task-relevant and/or task-irrelevant objects left- or rightwards either coherently in the same direction or incoherently in opposite directions. By varying object coherence, we manipulated the reliability of task-relevant and task-irrelevant objects in the scene. In order to examine the influence of scene configuration (distributed vs. grouped arrangement of task-relevant objects) on allocentric coding, we compared the present data with our previously published data set (Klinghammer et al., ). We found that reaching errors systematically deviated in the direction of object shifts, but only when the objects were task-relevant and their reliability was high. However, this effect was substantially reduced when task-relevant objects were distributed across the scene leading to a larger target-cue distance compared to a grouped configuration. No deviations of reach endpoints were observed in conditions with shifts of only task-irrelevant objects or with low object reliability irrespective of task-relevancy. Moreover, when solely task-relevant objects were shifted incoherently, the variability of reaching endpoints increased compared to coherent shifts of task-relevant objects. Our results suggest that the use of allocentric information for coding targets for memory-guided reaching depends on the scene configuration, in particular the average distance of the reach target to task-relevant objects, and the reliability of task-relevant allocentric information.
机译:先前的研究表明,以自我为中心和同心为中心的信息被用于为目标位置编码,以记忆为指导的到达运动。特别是,任务相关性决定了将对象用作同心轴提示。在这里,我们调查了场景配置和对象可靠性作为任务相关性的函数对以内存为导向的同心轴编码的影响。为此,我们向参与者展示了自然早餐场景的图像,其中在桌子上有五个对象,在背景中有六个对象。这些对象中有六个用作潜在的到达目标(=与任务相关的对象)。参与者探索了该场景,并在短暂的延迟后出现了一个测试场景,其中缺少与任务相关的对象之一,指示了到达目标的位置。测试场景消失后,参与者进行记忆引导的到达目标位置的移动。除了从测试场景中删除一个对象之外,我们还向左或向右或向左或向右移动其余的与任务相关和/或与任务无关的对象。通过改变对象的连贯性,我们操纵了场景中与任务相关和与任务无关的对象的可靠性。为了检查场景配置(任务相关对象的分布式与分组布置)对同心轴编码的影响,我们将当前数据与我们先前发布的数据集进行了比较(Klinghammer等人,)。我们发现到达错误在对象移动的方向上有系统地偏离,但仅当对象与任务相关且其可靠性很高时才发生。但是,当与任务相关的对象分布在整个场景中时,与分组配置相比,导致更大的目标提示距离时,这种效果就大大降低了。在仅与任务无关的对象移动或与对象无关的对象可靠性较低的情况下,未观察到到达终点的偏差。此外,当仅与任务相关的对象发生不连贯的移位时,与任务相关的对象的相干移位相比,到达终点的变异性增加了。我们的研究结果表明,使用同心圆信息来编码目标以进行内存引导的到达取决于场景配置,尤其是到达目标到任务相关对象的平均距离,以及与任务有关的同心圆信息的可靠性。

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