Even though video games have been present among children for many years, children are using them more continuously and in an abusive and indiscriminate way nowadays because of the “technological boom”. It is affecting the behavior of children and adolescents. This is the reason why we are carrying out this systematic review. The main objective of this article is to investigate literature that directly connects the continuous and undifferentiated use of video games with the emergence of behavioral disorders in children and young people. The PRISMA statement was followed in the process of this article. We used SCOPUS, Web of Science and PubMed as databases, moreover, we searched studies with a scoping review. The results indisputably supported six out of seven of our hypotheses. We find that the excessive use of video games causes addiction to technology, aggressive behaviors, sleep disorders, and poor school performance. In addition, it hinders social relationships and the development of emotional intelligence. To conclude, it is necessary to correctly use video games in particular, and technologies in general, adapting their content to children’s age, as well as the amount of time that they dedicate to use them.
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机译:尽管电子游戏在儿童中已经存在多年,但由于“技术繁荣”,如今儿童正在更持续地以虐待和不分青红皂白的方式使用它们。它正在影响儿童和青少年的行为。这就是我们进行本系统综述的原因。本文的主要目的是调查将电子游戏的持续和无差别使用与儿童和年轻人行为障碍的出现直接联系起来的文献。本文在此过程中遵循了 PRISMA 声明。我们使用SCOPUS、Web of Science和PubMed作为数据库,此外,我们检索了具有范围综述的研究。结果无可争议地支持了我们 7 个假设中的 6 个。我们发现,过度使用电子游戏会导致对技术上瘾、攻击性行为、睡眠障碍和学习成绩不佳。此外,它还阻碍了社会关系和情商的发展。总而言之,有必要特别正确使用视频游戏,以及一般的技术,使其内容适应儿童的年龄,以及他们投入使用的时间。
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