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Using Virtual Environments to Improve Real-World Motor Skills in Sports: A Systematic Review

机译:使用虚拟环境提高体育运动中的真实世界的运动技能:系统评价

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摘要

In many settings, sports training can be difficult to organize, logistically complicated and very costly. Virtual environments (VE) have garnered interest as a tool to train real-world sports skills due to the realism and flexibility that they can deliver. A key assumption of VE-based training is that the learned skills and experiences transfer to the real world, but do they? Using PRISMA guidelines, this systematic review evaluated the available evidence regarding the transfer of motor skills from VE training to real-world sporting contexts. The initial search identified 448 articles, but only 4 of these articles met basic criteria necessary to assess real-world transfer. Key factors regarding the study design, learner characteristics and training environment of these studies are considered. In a relatively new area of research, the findings from these 4 articles are encouraging and provide initial support for the notion that skills training in a VE can improve real-world performance in sports. However, for a wider uptake of VEs in sports training, it is important that more research demonstrates real-world transfer. Study design recommendations are suggested for researchers, developers or trainers who are considering demonstrating real-world transfers from virtual to real-world environments.
机译:在许多情况下,运动训练可能难以组织,后勤复杂且成本很高。由于虚拟环境(VE)可以提供现实性和灵活性,因此作为一种培训现实世界的运动技能的工具已经引起了人们的兴趣。基于VE的培训的一个关键假设是,所学的技能和经验会转移到现实世界中,但是对吗?根据PRISMA指南,该系统评价评估了有关将运动技能从VE训练转移到现实世界的运动环境的现有证据。最初的搜索确定了448篇文章,但是这些文章中只有4篇符合评估现实世界迁移所必需的基本标准。考虑有关这些研究的研究设计,学习者特征和培训环境的关键因素。在相对较新的研究领域中,这4篇文章的发现令人鼓舞,并为VE中的技能培训可以改善运动中的真实表现提供了初步支持。但是,为了在运动训练中更广泛地使用VE,重要的是,更多的研究证明真实世界的迁移。对于正在考虑展示从虚拟环境到真实环境的真实迁移的研究人员,开发人员或培训师,建议提出研究设计建议。

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