基于OSG(OpenSceneGraph)实现了三维场景管理及实时绘制系统,提供场景及其物体模型的编辑、以各种方式漫游场景,具有良好的交互性。结合OSG技术阐述了其系统功能结构及实时绘制加速技术。该系统在PC机上运行流畅,图形生成速度快、质量高。%The 3D scene management and real-time rendering system is implemented based on OpenSceneGraph (OSG) in this paper. It has the functions of editing the scene and its models, rambling the scene by kinds of ways. Introducing the function and structure of the system and the key techniques with OSG, the system can be applied in PC with high speed and quality for graphic generation.
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