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Multi-view image coding in three-dimensional space based on automatic three-dimensional scene reconstruction.

机译:基于自动三维场景重建的三维空间多视图图像编码。

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摘要

With the rapid development of modern computers and networks, a great deal of research has been focused on the transformation from 2-D visual applications to the 3-D visual world. The need for image coding is naturally magnified when dealing with 3-D applications that employ a large number of highly correlated 2-D images. Recent studies have shown that in multi-view image coding, if the 3-D scene geometry is known, the coding efficiency, decoding speed and rendering visual quality can be dramatically improved. Motivated by this exciting observation and related research problems in existing 3-D geometry based multi-view coding schemes, this dissertation proposes and develops a multi-view coding system that operates directly in the 3-D space based on automatic 3-D scene reconstruction.; Furthermore, this dissertation makes two contributions in the field of automatic 3-D scene reconstruction. First, a new multistage self-calibration algorithm is proposed. We derive a polynomial optimization function of the intrinsic parameters that makes the optimization simple and insensitive to the initialization. Then, based on a stability analysis of the intrinsic parameters, a multistage procedure to refine the self-calibration is proposed. Second, we present a new proof that there are only four possible solutions in recovering the camera relative motion from the essential matrix. The new proof concentrates on the geometry among the essential-matrix, the camera rotation, and the camera translation. In addition, we provide a generalized SVD-based proof for the four possible solutions in decomposing the essential matrix.; We propose a multi-view image coding system in 3-D space based on automatic 3-D scene reconstruction. We establish a unifying 3-D scene voxel model for all the available image views and then encode the 3-D scene voxel model and the residual data (optional) for compression. There are several advantages of the 3-D voxel model over the mesh model as well as the texture data, which are applied in many existing multi-view image coding systems. First, the 3-D voxel model is much simpler than the mesh model in structure. Second, reconstruction of the original images or generation of synthetic images from the 3-D voxel model is straightforward. It can be achieved by re-projecting the 3-D model back to the image planes; meanwhile image reconstruction from the mesh model requires mapping the texture data to the mesh model. Third, since the 3-D voxel model is an extension from 2-D data to 3-D data, many existing techniques for the image/video coding can be applied for the coding of the 3-D voxel model. (Abstract shortened by UMI.)
机译:随着现代计算机和网络的飞速发展,大量研究集中在从2D视觉应用到3D视觉世界的转变。当处理使用大量高度相关的2-D图像的3-D应用程序时,自然会放大图像编码的需求。最近的研究表明,在多视图图像编码中,如果知道3-D场景的几何形状,则可以显着提高编码效率,解码速度和渲染视觉质量。基于现有的基于3D几何的多视图编码方案中令人兴奋的观察和相关研究问题,本论文提出并开发了一种基于自动3-D场景重建的直接在3-D空间中运行的多视图编码系统。 。;此外,本文在自动3-D场景重建领域做出了两个贡献。首先,提出了一种新的多级自校准算法。我们推导了固有参数的多项式优化函数,该函数使优化过程简单且对初始化不敏感。然后,在对内在参数进行稳定性分析的基础上,提出了一种改进自校准的多阶段程序。其次,我们提出了一个新的证明,从基本矩阵中恢复相机的相对运动只有四种可能的解决方案。新的证明集中于基本矩阵,相机旋转和相机平移之间的几何形状。此外,我们为分解基本矩阵的四种可能解决方案提供了基于SVD的通用证明。我们提出了一种基于3D场景自动重建的3D空间多视点图像编码系统。我们为所有可用的图像视图建立统一的3-D场景体素模型,然后对3-D场景体素模型和残差数据(可选)进行编码以进行压缩。 3-D体素模型相对于网格模型以及纹理数据具有多个优点,这些优点已应用于许多现有的多视图图像编码系统中。首先,3-D体素模型在结构上比网格模型简单得多。其次,从3D体素模型重建原始图像或生成合成图像非常简单。可以通过将3-D模型重新投影回图像平面来实现。同时,从网格模型重建图像需要将纹理数据映射到网格模型。第三,由于3-D体素模型是从2-D数据到3-D数据的扩展,因此许多用于图像/视频编码的现有技术可以应用于3-D体素模型的编码。 (摘要由UMI缩短。)

著录项

  • 作者

    Gao, Yongying.;

  • 作者单位

    Michigan State University.;

  • 授予单位 Michigan State University.;
  • 学科 Engineering Electronics and Electrical.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 141 p.
  • 总页数 141
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 无线电电子学、电信技术;
  • 关键词

  • 入库时间 2022-08-17 11:41:43

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