Flex4的重要改进之一是提供了新的组件和皮肤架构。皮肤架构建立在逻辑和组件视觉元素的清晰分离的基础上,为设计人员和开发人员之间创造一个更顺畅的工作流程。主要研究了皮肤机制在拓扑图形系统中的应用。首先介绍了皮肤机制的原理,然后介绍了使用方法,最后结合通用拓扑图形系统的实现详细介绍了皮肤机制在实际应用中的优点。%One of the important improvements of Flex 4 is to provide a new component and skin architecture. Skin architecture is based on a clear separation of logic and components of visual elements, and creates a smoother work flow between designers and developers. This paper mainly studies the application of skin mechanism in topology graphic system. Firstly, this paper introduces the principle of skin mechanism, then describes the usage method, finally introduces the advantage of skin mechanism according to the realization of a general topology graphic system.
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