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It's Dangerous to Go Alone: Understanding How Museums Preserve and Exhibit Video Games

机译:独自一人很危险:了解博物馆如何保护和展示电子游戏

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摘要

Video games are increasingly common in museum collections, but little work has been done in the museology field to address how games are being cared for, exhibited, and digitized by the museums that own them. The goal of this research is to compare current practices in game collecting museums to identify the activities, philosophies, and costs surrounding video game preservation. This descriptive qualitative study involved interviews with collection managers, directors, and curators to compare strategies between three institutions. These museums differ in terms of content, size, funding, age, activities, and how their game collection is utilized, but they care for their collection in strikingly similar ways. Though each institution exhibits their games differently, they share similar philosophies and many of the same concerns about the future of game preservation. Further research is needed to expand on this knowledge base and promote information exchange to benefit museum professionals and the preservation community.
机译:电子游戏在博物馆收藏中变得越来越普遍,但是在博物馆学领域却很少做任何工作来解决拥有它们的博物馆如何保养,展示和数字化游戏。这项研究的目的是比较游戏收藏博物馆的当前做法,以识别围绕视频游戏保存的活动,理念和成本。这项描述性的定性研究涉及与馆藏经理,馆长和策展人的访谈,以比较三个机构之间的策略。这些博物馆在内容,规模,资金,年龄,活动以及如何利用其收藏品方面都有所不同,但是它们以惊人的相似方式照顾收藏。尽管每个机构展示游戏的方式都不同,但它们有着相似的理念,并且对游戏保存的未来有很多相同的关注。需要进一步研究以扩大这一知识基础并促进信息交流,以使博物馆专业人员和保护界受益。

著录项

  • 作者

    Brown, Binx.;

  • 作者单位

    University of Washington.;

  • 授予单位 University of Washington.;
  • 学科 Museum studies.
  • 学位 Masters
  • 年度 2017
  • 页码 67 p.
  • 总页数 67
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:54:23

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