首页> 外文学位 >Paleo Journey: An Interactive Paleolithic Cave Art Experience: Using the User Experience (UX) Design Process to Develop an Interactive and Immersive Paleolithic Cave Art Exhibit Suitable for Children between Five (5) and Seven (7) Years Old
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Paleo Journey: An Interactive Paleolithic Cave Art Experience: Using the User Experience (UX) Design Process to Develop an Interactive and Immersive Paleolithic Cave Art Exhibit Suitable for Children between Five (5) and Seven (7) Years Old

机译:古代之旅:交互式旧石器时代洞穴艺术体验:使用用户体验(UX)设计过程开发适用于五(5)到七(7)岁儿童的交互式沉浸式旧石器时代洞穴艺术展

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摘要

Most European caves containing Paleolithic cave art paintings (dating from approximately 10,000--50,000 years BP) are no longer accessible to the general public, and their visitor centers often require lengthy travel for tourists. In addition, the interactivity associated with these exhibits largely focus upon computer screens, and not a tactile interface. This Thesis project seeks to create a prototype of a tactile interface on a mock cave surface using projection mapping and motion tracking.;In developing this exhibit, the user experience (UX) design process was used as a methodology for defining, researching and co-designing for a particular user segment. While this Thesis only focuses on the users between the ages of five (5) to seven (7) years old, it can be used as a model for other user segments.;In researching and testing prototypes with children from this age cohort, it was determined that young children have visual-spatial development issues that hinder their ability to identify common animals in static cave art such as lions, rhinos and bison. After viewing the same cave art animals in motion graphics, 100% of all children were able to correctly identify the animal types.
机译:大多数包含旧石器时代洞穴壁画的欧洲洞穴(建于大约10,000--50,000年BP)不再对公众开放,其游客中心经常需要游客漫长的旅行。另外,与这些相关联的交互性主要集中在计算机屏幕上,而不是在触觉界面上。本论文项目旨在使用投影映射和运动跟踪在模拟洞穴表面上创建触觉界面的原型。;在开发此展览时,将用户体验(UX)设计过程用作定义,研究和共同协作的方法。针对特定用户群进行设计。尽管本文仅针对五(5)到七(7)岁之间的用户,但是它可以用作其他用户细分的模型。;在研究和测试该年龄段儿童的原型时,已确定幼儿存在视觉空间发育问题,从而阻碍了他们识别静态洞穴艺术中常见动物(如狮子,犀牛和野牛)的能力。在运动图形中查看相同的洞穴艺术动物后,所有儿童中的100%能够正确识别动物类型。

著录项

  • 作者

    Parrillo, James J.;

  • 作者单位

    Rochester Institute of Technology.;

  • 授予单位 Rochester Institute of Technology.;
  • 学科 Design.;Multimedia communications.;Museum studies.
  • 学位 M.F.A.
  • 年度 2017
  • 页码 90 p.
  • 总页数 90
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 公共建筑;
  • 关键词

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