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Improving combined tactile-kinesthetic haptic feedback through haptic shading algorithms and mechanical design constraints.

机译:通过触觉遮蔽算法和机械设计约束来改善组合的触觉运动触觉反馈。

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摘要

Virtual environments provide a consistent and relatively inexpensive method of training individuals. They often include haptic feedback in the form of forces applied to a manipulandum or thimble to provide a more immersive and educational experience. However, the limited haptic feedback provided in these systems tends to be restrictive and frustrating to use. Providing tactile feedback in addition to this kinesthetic feedback can enhance the user's ability to manipulate and interact with virtual objects while providing a greater level of immersion. This dissertation advances the state-of-the-art by providing a better understanding of tactile feedback and advancing combined tactile-kinesthetic systems. The tactile feedback described within this dissertation is provided by a finger-mounted device called the contact location display (CLD). Rather than displaying the entire contact surface, the device displays (feeds back) information only about the center of contact between the user's finger and a virtual surface.;In prior work, the CLD used specialized two-dimensional environments to provide smooth tactile feedback. Using polygonal environments would greatly enhance the device's usefulness. However, the surface discontinuities created by the facets on these models are rendered through the CLD, regardless of traditional force shading algorithms. To address this issue, a haptic shading algorithm was developed to provide smooth tactile and kinesthetic interaction with general polygonal models. Two experiments were used to evaluate the shading algorithm.;To better understand the design requirements of tactile devices, three separate experiments were run to evaluate the perception thresholds for cue localization, backlash, and system delay. These experiments establish quantitative design criteria for tactile devices. These results can serve as the maximum (i.e., most demanding) device specifications for tactile-kinesthetic haptic systems where the user experiences tactile feedback as a function of his/her limb motions.;Lastly, a revision of the CLD was constructed and evaluated. By taking the newly evaluated design criteria into account, the CLD device became smaller and lighter weight, while providing a full two degree-of-freedom workspace that covers the bottom hemisphere of the finger. Two simple manipulation experiments were used to evaluate the new CLD device.
机译:虚拟环境提供了一种一致且相对便宜的培训人员的方法。它们通常包括以力形式施加到Manipulandum或顶针上的触觉反馈,以提供更身临其境的教育体验。然而,在这些系统中提供的有限的触觉反馈趋向于限制使用并且令人沮丧。除了这种动觉反馈之外,提供触觉反馈还可以增强用户操纵虚拟对象并与之互动的能力,同时提供更高的沉浸感。通过提供对触觉反馈的更好理解和先进的组合触觉-动觉系统,本文提高了最新技术水平。本文所描述的触觉反馈是由一种称为接触位置显示器(CLD)的手指安装设备提供的。该设备不显示整个接触表面,而是仅显示(反馈)有关用户手指和虚拟表面之间的接触中心的信息。在以前的工作中,CLD使用专门的二维环境来提供平滑的触觉反馈。使用多边形环境将大大提高设备的实用性。但是,不管传统的力阴影算法如何,这些模型上的小面创建的表面不连续性都是通过CLD渲染的。为了解决这个问题,开发了一种触觉阴影算法,以提供与普通多边形模型的平滑触觉和运动感觉交互。使用两个实验评估遮光算法。为了更好地理解触觉设备的设计要求,运行了三个单独的实验来评估提示定位,反冲和系统延迟的感知阈值。这些实验建立了触觉设备的定量设计标准。这些结果可以用作触觉-触觉触觉系统的最大(即最苛刻)设备规格,在该系统中,用户会根据其肢体动作来体验触觉反馈。最后,构建并评估了CLD的修订版。通过考虑新评估的设计标准,CLD设备变得更小,重量更轻,同时提供了覆盖手指下半球的完整的两个自由度工作空间。使用两个简单的操作实验来评估新的CLD设备。

著录项

  • 作者

    Doxon, Andrew John.;

  • 作者单位

    The University of Utah.;

  • 授予单位 The University of Utah.;
  • 学科 Engineering Mechanical.
  • 学位 Ph.D.
  • 年度 2014
  • 页码 87 p.
  • 总页数 87
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:53:11

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