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Merchandise and Media Effects: Young Girls' Fantasy Play with Disney Princess Dolls.

机译:商品和媒体效果:迪士尼公主娃娃的少女幻想剧。

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摘要

Media effects scholars have largely focused on the effects of viewing media while ignoring how media have infiltrated viewers' environments in other ways. In particular, researchers should consider how merchandise from media texts may affect media effects or may produce unique media effects on their own. In this study, 41 girls ages 4--6 years were randomly assigned to play with either a doll of their favorite Disney Princess or a similar, non-media-related princess doll for ten minutes. They were then interviewed about their conceptions of their favorite Disney Princess. Using a new technique called "narrative string coding," the content of the participants' play was compared to the movie or movies featuring their favorite Disney Princesses. Quantitative analysis revealed that participants who played with Disney Princess dolls included more content in their play that exactly matched Disney Princess movies than did participants who played with other princess dolls. In addition, participants with more complex understandings of their favorite Disney Princesses as unique entities incorporated more content into their play that was completely different from Disney Princess movies than did children with less complex understandings of their favorite Disney Princesses. Qualitative analysis revealed that the relationship among the presence of media merchandise, the content media texts, and the aspects of their favorite Disney Princess that the participants' most liked was associated with differences in the participants' use of gender stereotypes in their fantasy play. These results indicate that scholars must consider the full media environment, including merchandise, to fully understand media effects. This may have particularly important implications for cultivation and media's effects on young children's cognitive development. Further, parents who are concerned about children learning stereotypes from media should be meticulous in choosing exactly what merchandise with which their children should be allowed to interact.
机译:媒体效果学者主要关注观看媒体的效果,而忽略了媒体如何以其他方式渗透到观看者的环境中。研究人员尤其应该考虑来自媒体文本的商品如何影响媒体效果或可能自己产生独特的媒体效果。在这项研究中,随机分配了41位4-6岁的女孩玩自己喜欢的迪士尼公主的洋娃娃或类似的,与媒体无关的公主洋娃娃玩10分钟。然后,他们接受了有关他们最喜欢的迪士尼公主的构想的采访。使用一种称为“叙事字符串编码”的新技术,将参与者的戏剧内容与以自己喜欢的迪士尼公主为主题的电影进行了比较。定量分析显示,与使用其他公主娃娃玩耍的参与者相比,使用迪士尼公主娃娃玩耍的参与者在其戏剧中包含的内容与迪士尼公主电影完全吻合。此外,参与者对自己喜欢的迪士尼公主的理解更复杂,因此与他们对自己喜欢的迪士尼公主的理解不太复杂的孩子相比,与迪士尼公主的电影完全不同的是,他们在戏剧中融入了更多的内容。定性分析显示,参与者最喜欢的媒体商品的存在,内容媒体文本以及他们最喜欢的迪士尼公主的方面之间的关系与参与者在幻想游戏中对性别定型观念的使用差异有关。这些结果表明,学者们必须考虑包括商品在内的整个媒体环境,以充分了解媒体的影响。这可能对培养和媒体对幼儿认知发展的影响具有特别重要的意义。此外,关注孩子从媒体中学习成见的父母应该在选择允许其孩子与之互动的商品时谨慎谨慎。

著录项

  • 作者

    Sharp, Molly L.;

  • 作者单位

    The Ohio State University.;

  • 授予单位 The Ohio State University.;
  • 学科 Communication.;Developmental psychology.;Mass communication.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 160 p.
  • 总页数 160
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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