首页> 外文学位 >FAMILY PATTERNS OF USE AND PARENTAL ATTITUDES TOWARD HOME ELECTRONIC VIDEO GAMES AND FUTURE TECHNOLOGY.
【24h】

FAMILY PATTERNS OF USE AND PARENTAL ATTITUDES TOWARD HOME ELECTRONIC VIDEO GAMES AND FUTURE TECHNOLOGY.

机译:使用和家长的家庭模式对家庭电子视频游戏和未来技术的态度。

获取原文
获取原文并翻译 | 示例

摘要

Scope of Study. The purpose of this study was to examine whether ownership of a home electronic video game is associated with parents' attitudes toward future technology and parents' attitudes toward home electronic video games. An additional purpose was to determine the pattern of use of home electronic video games among owner families. Two attitude scales, Attitudes Toward Future Technology Scale and Attitudes Toward Home Electronic Video Games Scale, were constructed. An interview schedule and Pattern of Use Log were also developed. The sample was composed of a random selection of ten percent of the kindergarten through seventh grade population in Stillwater, Oklahoma Public Schools. The parent of the selected target child was interviewed by telephone. Owners of home electronic video games were asked to have their family complete a Pattern of Use Log for a period of one week. The t-test was used to determine differences between owners and nonowners on the total attitude scores and selected family characteristics. The Pattern of Use Log was analyzed descriptively.;Findings and Conclusions. The reliability of the Attitudes Toward Future Technology Scale resulted in an alpha of .69; the reliability of the Attitudes Toward Home Electronic Video Games was an alpha of .89. Ninety-six percent of the parents contacted completed the attitude scales and interview questions. The findings indicated that there was a significant difference between owners of home electronic video games and nonowners on their Attitudes Toward Home Electronic Video Games and on the family characteristics of age of the target child and number of children in the family unit. In families that own home electronic video games the target child was older and these families also had fewer children. No significant difference was found between owners' and nonowners' Attitudes Toward Future Technology and the family characteristics of sex of the target child and social class position, as measured by the breadwinner's occupation and education. The subgroup of owner families that returned the Pattern of Use Log had a wide range of time spent playing video games with an average of two hours and sixteen minutes per week. In this sample, home video game playing was primarily a solitary activity and children were the main players.
机译:研究范围。这项研究的目的是研究家用电子视频游戏的所有权是否与父母对未来技术的态度以及父母对家用电子视频游戏的态度有关。另一个目的是确定所有者家庭中家用电子视频游戏的使用方式。构建了两种态度量表,即对未来技术的态度量表和对家用电子视频游戏的态度量表。还制定了访谈时间表和使用模式日志。样本是从俄克拉荷马州公立学校斯蒂尔沃特市随机抽取的幼儿园至七年级人口中百分之十的幼儿园组成的。通过电话采访了选定目标孩子的父母。家用电子视频游戏的所有者被要求让他们的家人在一周内完成“使用模式日志”。 t检验用于确定所有者和非所有者之间在态度总得分和所选家庭特征方面的差异。描述性地分析了使用日志的模式。发现和结论。态度对未来技术量表的可靠性得出了0.69的alpha。面向家用电子视频游戏的态度的可靠性为0.89。 96%的父母联系完成了态度量表和面试问题。调查结果表明,家庭电子视频游戏的拥有者与非所有者之间,他们对家庭电子视频游戏的态度,目标儿童的家庭特征和家庭中儿童的数量都有显着差异。在拥有家庭电子视频游戏的家庭中,目标儿童年龄较大,这些家庭的子女也较少。根据养家糊口者的职业和教育程度,所有者和非所有者对未来技术的态度与目标儿童的性别特征和社会阶层地位之间没有显着差异。返回使用模式日志的所有者家庭小组有很长的时间花在玩视频游戏上,平均每周两小时十六分钟。在此样本中,家庭视频游戏主要是一种单独的活动,孩子是主要参与者。

著录项

  • 作者

    MURPHY, KAY ROHL.;

  • 作者单位

    Oklahoma State University.;

  • 授予单位 Oklahoma State University.;
  • 学科 Home Economics.
  • 学位 Ph.D.
  • 年度 1984
  • 页码 182 p.
  • 总页数 182
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号