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INTERACTIVE TECHNOLOGY AND SOCIAL SKILLS TRAINING: AN ANALYSIS OF PROCESS AND OUTCOME (ELEMENTARY SCHOOL, COUNSELING, COMPUTERS, DEVELOPMENTAL, ATTRIBUTIONS).

机译:互动技术和社会技能培训:过程和结果分析(小学,咨询,计算机,发展,归因)。

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摘要

The purpose of this intervention study was to coach unpopular children in the use of social negotiation strategies in an attempt to improve their peer status. The study compared the effects of computer-coaching with adult-coaching and an attention-control. It also explored differences in unpopular children's response to treatment as defined by their status as neglected or rejected children and by their attributions for rejection.; The sample consisted of 30 fourth- and fifth-grade children. There were an equal number of boys and girls all of whom scored in the lower third of their classes on a sociometric measure for popularity. Half of the children were rejected (i.e., disliked) and half were neglected (i.e., ignored). All children were randomly assigned to treatment.; Children in the two treatment conditions were individually coached in one session per week for eight weeks. The focus of the session was a social dilemma that the children solved by selecting strategies and predicting outcomes. After working with the computer or the adult-coach, individual target children were joined by an average or popular same-sex peer to role-play the dilemma in front of a video camera. The control children and their partners were videotaped as they took turns talking about neutral topics.; Outcome measures were based on posttest comparisons of classmates' sociometric ratings of general social acceptance and friendship (Oden & Asher, 1977) and subjects' responses to an attributions for rejection questionnaire (Goetz & Dweck, 1980). Process measures were based on a developmental evaluation of the students' social negotiation strategies in the coaching and roleplay sessions (Selman, 1982).; The computer-coaching children were more popular at posttest and at the six-week follow-up than the adult-coaching group, although neither differed significantly from the attention-control. During the coaching procedure, the computer-coaching children chose a wider range of strategies that included aggressive and cooperative behaviors, whereas the adult-coaching children selected and acted out significantly more collaborative and fewer aggressive strategies than the computer-coaching children.; It was suggested that the computer-coaching condition was successful because it promoted autonomy and experimentation rather than the rehearsal of correct answers. The paper concludes with a proposal for further research and development of computer-based components for social-skills training programs for older children in the elementary grades.
机译:这项干预研究的目的是指导不受欢迎的孩子使用社交谈判策略,以改善他们的同伴身份。该研究比较了计算机辅导与成人辅导和注意力控制的效果。它还探讨了不受欢迎的儿童对治疗的反应的差异,这些差异由他们被忽视或被拒绝的儿童的状况以及他们对被拒绝的归因所定义。样本包括30名四年级和五年级的孩子。男女平等的人数均以社会学计量的受欢迎程度在其班级的下三分之一中得分。一半的孩子被拒绝(即不喜欢),另一半被忽略(即被忽略)。所有儿童均被随机分配接受治疗。在两种治疗条件下的孩子每周接受一次单独的辅导,为期八周。会议的重点是孩子们通过选择策略和预测结果来解决的社会困境。在使用计算机或成人教练的工作后,每个目标儿童都被一个普通的或受欢迎的同性同龄人加入,在摄像机前扮演角色的困境。对照儿童及其伴侣轮流谈论中立话题时被录像。结果的测量是基于对同学的社会接受度和友谊的社会计量学等级的测验后比较(Oden&Asher,1977)和受试者对拒绝问卷的归因的回应(Goetz&Dweck,1980)。过程测量是基于对教练和角色扮演会议中学生的社会谈判策略的发展性评估(Selman,1982)。尽管在注意力控制方面没有显着差异,但是在后期测试和六周的随访中,计算机指导的儿童比成人指导的儿童更受欢迎。在辅导过程中,计算机辅导儿童选择了更广泛的策略,包括攻击性和合作行为,而与计算机辅导儿童相比,成年辅导儿童选择并执行了更多的协作策略和较少的攻击性策略。有人认为计算机指导条件是成功的,因为它促进了自主性和实验性,而不是排练正确答案。本文最后提出了进一步研究和开发基于计算机的组件的建议,该组件适用于小学年龄段较大儿童的社交技能培训计划。

著录项

  • 作者

    ROBINSON, SHARON LEE.;

  • 作者单位

    Harvard University.;

  • 授予单位 Harvard University.;
  • 学科 Education Educational Psychology.
  • 学位 Educat.D.
  • 年度 1986
  • 页码 199 p.
  • 总页数 199
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 教育心理学;
  • 关键词

  • 入库时间 2022-08-17 11:51:02

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