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The memory and persuasion effects of presence in television advertisement processing.

机译:电视广告处理中存在的记忆和说服效果。

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摘要

Presence is defined as a medium user's feeling of being present in the phenomenal environment created by the mediated information. This concept is considered important as it reflects the rapidly improving realism of mass-mediated communications. The present study was designed to develop a communication model of presence in the setting of television advertisement processing as an attempt to define what interface and viewer variables affect the viewers' likelihood of experiencing presence in the environment created by the advertisement and how presence affects the advertisement's effectiveness in information transmission and persuasion. Presence was measured by a scale of eight items created based on a revised definition of presence or adapted from previous studies. A factor analysis of the data revealed the existence of two separate factors in the scale: "departure" (from the unmediated environment) and "arrival" (in the mediated environment). Results showed that the manipulations of two interface variables (unmediated perception and viewing angles) did not generate significant effects on either "departure" or "arrival." Rather, a few personal characteristics of the viewers were found to explain the variance of "departure" and "arrival." The data revealed that "departure" has a positive effect on the viewers' factual memory and visual recognition memory, whereas "arrival" has no significant effect on the same variables. In contrast, "arrival," but not "departure," was found to have a positive effect on the viewers' confidence in their attitude toward the mediated information, as measured by their confidence in brand preference. One finding that has an important practical implication is that, when both direct and indirect effects are considered, both "departure" and "arrival" have positive effects on persuasion. This indicates that presence, either "departure" or "arrival," may ultimately improve the effectiveness of persuasion. The findings of the present study are integrated into a comprehensive communication model of presence that helps explain why findings of the past studies were not conclusive. Some research questions and methodological considerations are suggested for future studies.
机译:存在被定义为中等用户在由中介信息创建的现象环境中存在的感觉。该概念被认为很重要,因为它反映了大众媒介传播的迅速改善的现实性。本研究旨在开发电视广告处理环境中的在场通信模型,以尝试定义哪些界面和观看者变量会影响观看者在广告创建的环境中体验在场的可能性,以及在场如何影响广告的信息传播和说服的有效性。通过根据修订的存在定义创建或根据先前研究创建的八个项目的量表来衡量存在。对数据进行因素分析后发现,该量表中存在两个独立的因素:“离开”(来自无媒介环境)和“到达”(有媒介环境)。结果表明,对两个界面变量(未调解的感知和视角)的操作不会对“出发”或“到达”产生明显影响。而是,发现了观众的一些个人特征来解释“出发”和“到达”的差异。数据显示,“离开”对观看者的事实记忆和视觉识别记忆具有积极影响,而“到达”对相同变量没有显着影响。相反,发现“到达”而不是“离开”对观看者对他们对中介信息的态度的信心产生积极影响,这是通过对品牌偏好的信心来衡量的。一个具有重要实际意义的发现是,当同时考虑直接和间接影响时,“离开”和“到达”都对说服产生积极影响。这表明“离开”或“到达”的存在最终可以提高说服的效率。本研究的发现被整合到一个全面的在场交流模型中,这有助于解释为什么过去研究的发现不是结论性的。建议一些研究问题和方法上的考虑,以供将来研究之用。

著录项

  • 作者

    Kim, Tae-Yong.;

  • 作者单位

    The University of North Carolina at Chapel Hill.;

  • 授予单位 The University of North Carolina at Chapel Hill.;
  • 学科 Business Administration Marketing.;Mass Communications.;Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 1996
  • 页码 143 p.
  • 总页数 143
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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