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The effects of computer-simulated experiments on high school biology students' problem-solving skills and achievement.

机译:计算机模拟实验对高中生物学学生解决问题的能力和成就的影响。

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摘要

This two-part quasi-experimental repeated measures study examined whether computer simulated experiments have an effect on the problem solving skills of high school biology students in a school-within-a-school magnet program. Specifically, the study identified episodes in a simulation sequence where problem solving skills improved. In the Fall academic semester, experimental group students (n = 30) were exposed to two simulations: CaseIt! and EVOLVE!. Control group students participated in an internet research project and a paper Hardy-Weinberg activity. In the Spring academic semester, experimental group students were exposed to three simulations: Genetics Construction Kit, CaseIt! and EVOLVE! . Spring control group students participated in a Drosophila lab, an internet research project, and Advanced Placement lab 8. Results indicate that the Fall and Spring experimental groups experienced significant gains in scientific problem solving after the second simulation in the sequence. These gains were independent of the simulation sequence or the amount of time spent on the simulations. These gains were significantly greater than control group scores in the Fall. The Spring control group significantly outscored all other study groups on both pretest measures. Even so, the Spring experimental group problem solving performance caught up to the Spring control group performance after the third simulation. There were no significant differences between control and experimental groups on content achievement. Results indicate that CSE is as effective as traditional laboratories in promoting scientific problem solving and that CSE is a useful tool for improving students' scientific problem solving skills. Moreover, retention of problem solving skills is enhanced by utilizing more than one simulation.
机译:这项由两部分组成的准实验重复测量研究探讨了计算机模拟实验是否对学校内磁铁计划中的高中生物学学生的问题解决能力产生影响。具体而言,该研究在模拟序列中确定了解决问题的技巧得到提高的情节。在秋季学期,实验组的学生(n = 30)接受了两种模拟:CaseIt!和进化!。对照组学生参加了一个互联网研究项目和Hardy-Weinberg论文活动。在春季学期中,实验组的学生接受了三种模拟:Genetics Construction Kit,CaseIt!和进化! 。春季对照组的学生参加了果蝇实验室,一个互联网研究项目和Advanced Placement实验室8。结果表明,秋季和春季实验组在按顺序进行第二次模拟后,在解决科学问题方面取得了显着进展。这些增益与仿真顺序或仿真所花费的时间无关。这些收益明显高于秋季的对照组分数。春季对照组在两项前测指标上均明显优于所有其他研究组。即使这样,在第三次仿真后,Spring实验组解决问题的性能也赶上了Spring控制组的性能。对照组和实验组在内容成就上没有显着差异。结果表明,CSE在促进科学问题解决方面与传统实验室一样有效,并且CSE是提高学生科学问题解决能力的有用工具。此外,通过使用多个模拟,可以提高解决问题的能力。

著录项

  • 作者单位

    The University of Texas at Austin.;

  • 授予单位 The University of Texas at Austin.;
  • 学科 Education Technology of.;Education Sciences.
  • 学位 Ph.D.
  • 年度 2000
  • 页码 282 p.
  • 总页数 282
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自然科学教育与普及;
  • 关键词

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