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Intelligent planning of communicative acts for computer animation cinematography.

机译:用于计算机动画摄影的通信行为的智能计划。

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摘要

The creation of animations, even with the aid of computers, is a difficult and time-consuming task. In the near future it will be possible to program an intelligent animation assistant that will enable animators, both amateur and professional, to create animations quickly and easily due to the automation of most modelling and presentation tasks. This thesis presents a tool that implements an important component of this anticipated animation assistant, namely the automation of visual presentation through cinematography techniques. The system presented here is based on the idea that an animation is a method by which an animator conveys communicative acts to an audience. A communicative act is any information, feeling, or theme that the animator would like to impart to the viewer while telling a story. Our system transforms these communicative acts, using Rhetorical Structure Theory (RST) as a guide, into a set of animation instructions for a renderer. The final output is an animation that is intended to produce in the viewer feelings and impressions that are consistent with the animator's description of the mood and theme of the narrative.; The prototype system contains three major components: a cinematography knowledge base, a communicative act planner, and a renderer. The knowledge base, which is implemented using the description logic language, LOOM, encodes cinematography concepts such as 3D vectors, spatial objects, lights, cameras, colour energies, moods, and themes. This knowledge base acts as the store of qualitative knowledge needed to reason about cinematography. The communicative act planner uses a visual interpretation of RST to guide the planning process. The RST planning agent achieves its goal of transforming communicative acts into visual effects by generating a set of cinematography instructions for the renderer. The renderer transforms the cinematography effects requested by the planner into the final animation frames that constitute the animation. The renderer transforms qualitative knowledge into quantitative instructions needed by a ray-tracer. The system is intended to apply cinematography knowledge to a pre-defined animation in order to communicate information, emotion, and intentions to the viewer. Examples show how cinematography techniques are automatically applied in short animations.
机译:即使在计算机的帮助下,动画的创建也是一项困难且耗时的任务。在不久的将来,由于大多数建模和演示任务的自动化,将有可能对智能动画助手进行编程,使动画爱好者(无论是业余爱好者还是专业人士)都可以快速轻松地创建动画。本文提出了一种工具,该工具实现了此预期动画助手的重要组成部分,即通过摄影技术实现视觉呈现的自动化。此处介绍的系统基于以下思想:动画是一种方法,通过该方法动画师可以向观众传达交流行为。交流行为是动画师在讲故事时希望传达给观看者的任何信息,感觉或主题。我们的系统以修辞结构理论(RST)为指导,将这些交流行为转换为渲染器的一组动画指令。最终输出是一个动画,旨在使观众产生与动画师对叙述的情绪和主题的描述一致的感觉和印象。原型系统包含三个主要组件:摄影知识库,沟通行为计划者和渲染器。使用描述逻辑语言LOOM实现的知识库可对摄影概念进行编码,例如3D矢量,空间对象,灯光,照相机,色彩能量,情绪和主题。该知识库充当推理电影摄影所需的定性知识的存储库。沟通行为计划者使用RST的可视化解释来指导计划过程。 RST计划代理通过为渲染器生成一组摄影指令来实现将通信行为转换为视觉效果的目标。渲染器将​​计划者要求的摄影效果转换为构成动画的最终动画帧。渲染器将​​定性知识转换为光线跟踪器所需的定量指令。该系统旨在将摄影知识应用于预定义的动画,以便将信息,情感和意图传达给观看者。示例显示了摄影技术是如何在短动画中自动应用的。

著录项

  • 作者

    Kennedy, Kevin.;

  • 作者单位

    The University of Western Ontario (Canada).;

  • 授予单位 The University of Western Ontario (Canada).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2002
  • 页码 191 p.
  • 总页数 191
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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