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Intelligent modeling and manipulation of three dimensional objects in computer vision and animation.

机译:在计算机视觉和动画中对三维对象进行智能建模和操纵。

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摘要

In this thesis, the author investigates the use of Attributed Hypergraph Representation (AHR) based on category theory as the supporting framework of a generic 3D object modeling and manipulation methodology. The efficacy of the methodology is illustrated by its applications in computer vision and animation. Compared with the relational graph used in computer vision [79] and the scene graph used in computer graphics [17], AHR has the advantage that it is capable of representing multiple relations by its hyperedge structure. One of the most important contributions of the thesis is the mathematical framework established to examine AHR from a theoretical perspective.; From multiple 2D views of a 3D object or scene, range information is first computed and then a triangular mesh model is built. A net-like data structure of AHR can be configured on this mesh model. The data structure is designed to handle the transformations on the representation corresponding to the object's movements and deformations. In an attributed hypergraph, the attributes associated with the hyperedges and the vertices give it power to model arbitrary shapes with geometrical, physical or behavioral features. As a hierarchical and generic representation, AHR enables pattern matching, recognition, synthesis and manipulation to be carried out at different resolution levels or on different subsets depending on the context. Symbolic computation on knowledge represented in the format of attributed hypergraphs becomes straightforward.; From the mathematical viewpoint, a representation on a feature level with the transformations defined on it, such as physically based modeling [85] with the state transition functions, forms a category; AHR and AHR transformations form another category. Given the features of a 3D object or scene, the procedure of constructing the AHR corresponds to the concept of functor in category theory, which maps one category to another one. The transformations of AHR are in the form of a set of operators defined on attributed by pergraphs, which stand for the motions and deformations of the object.; This representation is applied to various modeling and manipulation tasks on 3D objects: (1) the process of motion analysis of a 3D object is the task of extracting a sequence of AH operators from the AHR of the object; (2) a 3D scene can be modeled by AHR and then altered/augmented with other 3D models, by which an augmented reality can be bui (3) given the AHR's of two different 3D shapes, 3D morphing can be accomplished by matching the two AHR's and then mapping the difference to a sequence of AH operators; (4) model based animation of an object can be accomplished by applying a set of AH operators to its AHR.
机译:在本文中,作者研究了基于类别理论的属性超图表示(AHR)作为通用3D对象建模和操作方法的支持框架。该方法在计算机视觉和动画中的应用说明了该方法的有效性。与计算机视觉中使用的关系图[79]和计算机图形学中使用的场景图[17]相比,AHR的优势在于能够通过其超边缘结构来表示多个关系。论文最重要的贡献之一是建立了从理论角度检查AHR的数学框架。从3D对象或场景的多个2D视图中,首先计算距离信息,然后构建三角形网格模型。可以在此网格模型上配置AHR的网状数据结构。数据结构旨在处理与对象的运动和变形相对应的表示形式上的转换。在属性超图中,与超边和顶点关联的属性使它有能力建模具有几何,物理或行为特征的任意形状。作为分层和通用的表示形式,AHR使模式匹配,识别,合成和操作可以根据上下文在不同的分辨率级别或不同的子集上进行。以属性超图的形式表示的知识的符号计算变得很简单。从数学的观点来看,在特征级别上具有定义的变换的表示(例如具有状态转换函数的基于物理的建模[85])形成了一个类别; AHR和AHR转换构成另一类。考虑到3D对象或场景的特征,构造AHR的过程与类别理论中的 functor 概念相对应,该概念将一个类别映射到另一个类别。 AHR的转换是根据pergraph的属性定义的一组算子的形式,代表对象的运动和变形。此表示适用于3D对象的各种建模和操纵任务:(1)3D对象的运动分析过程是从对象的AHR中提取一系列AH运算符的任务; (2)3D场景可以由AHR建模,然后与其他3D模型进行更改/增强,从而可以构建增强现实; (3)考虑到两个不同3D形状的AHR,可以​​通过匹配两个AHR然后将差异映射到AH算子序列来完成3D变形; (4)对象的基于模型的动画可以通过将一组AH运算符应用于其AHR来实现。

著录项

  • 作者

    Rong, Li.;

  • 作者单位

    University of Waterloo (Canada).;

  • 授予单位 University of Waterloo (Canada).;
  • 学科 Engineering System Science.
  • 学位 Ph.D.
  • 年度 1998
  • 页码 p.2941
  • 总页数 247
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 系统科学;
  • 关键词

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