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Interactive drama, art and artificial intelligence.

机译:互动戏剧,艺术和人工智能。

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Artificial intelligence methods open up new possibilities in art and entertainment, enabling rich and deeply interactive experiences. At the same time as AI opens up new fields of artistic expression, AI-based art itself becomes a fundamental research agenda, posing and answering novel research questions that would not be raised unless doing AI research in the context of art and entertainment. I call this agenda, in which AI research and art mutually inform each other, Expressive AI. Expressive AI takes seriously the problem of building intelligences that robustly function outside of the lab, engaging human participants in intellectually and aesthetically satisfying interactions, which, hopefully, teach us something about ourselves.; This thesis describes a specific AI-based art piece, an interactive drama called Facade, and describes the practice of Expressive AI, using Facade, as well as additional AI-based artwork described in the appendices, as case studies.; An interactive drama is a dramatically interesting virtual world inhabited by computer-controlled characters, within which the player experiences a story from a first person perspective. Over the past decade, there has been a fair amount of research into believable agents, that is, autonomous characters exhibiting rich personalities, emotions, and social interactions. There has been comparatively little work, however, exploring how the local, reactive behavior of believable agents can be integrated with the more global, deliberative nature of a story plot, so as to build interactive, dramatic worlds. This thesis presents Facade, the first published interactive drama system that integrates character (believable agents), story (drama management) and shallow natural language processing into a complete system. Facade will be publicly released as a free download in 2003.; In the Facade architecture, the unit of plot/character integration is the dramatic beat. In the theory of dramatic writing, beats are the smallest unit of dramatic action, consisting of a short dialog exchange or small amount of physical action. As architectural entities, beats organize both the procedural knowledge to accomplish the beat's dramatic action, and the declarative knowledge to sequence the beat in an evolving plot. Instead of conceiving of the characters as strongly autonomous entities that coordinate to accomplish dramatic action through purely local decision-making, characters are instead weakly autonomous---the character's behavioral repertoire dynamically changes as beats are sequenced. (Abstract shortened by UMI.)
机译:人工智能方法为艺术和娱乐活动开辟了新的可能性,带来了丰富而深刻的互动体验。在AI开辟艺术表达的新领域的同时,基于AI的艺术本身也成为一项基本研究议程,提出并回答了除非在艺术和娱乐领域进行AI研究才会提出的新颖研究问题。我称这个议程为“表达性AI”,其中AI研究与艺术相互交流。富有表现力的AI认真对待构建在实验室之外可以正常运行的智能的问题,使人类参与者参与智力和美学上令人满意的互动,希望这能教给我们一些关于自己的知识。本文描述了一个特定的基于AI的艺术作品,一个称为Facade的交互式戏剧,并描述了使用Facade进行表达AI的实践,以及附录中作为案例研究描述的其他基于AI的艺术品。交互式戏剧是一个由计算机控制的角色所居住的极为有趣的虚拟世界,玩家可以从第一人称视角体验故事。在过去的十年中,已经对可信代理进行了大量研究,即具有丰富个性,情感和社交互动的自主角色。但是,几乎没有什么工作可以探索如何将可信代理的本地反应性行为与故事情节的更全球化,更深思熟虑的特性整合在一起,从而构建互动的,戏剧性的世界。本文介绍了Facade,这是第一个已发布的交互式戏剧系统,它将角色(可信代理),故事(戏剧管理)和浅层自然语言处理集成到一个完整的系统中。 Facade将在2003年免费发布。在Facade架构中,情节/角色集成的单位是戏剧性的拍子。在戏剧写作理论中,节拍是戏剧动作的最小单位,包括简短的对话交流或少量的身体动作。作为建筑实体,节拍既组织程序知识以完成节拍的戏剧性动作,又组织陈述性知识,在不断变化的情节中对节拍进行排序。角色不是将角色想象为高度自主的实体,它们通过纯粹的局部决策来协调以完成戏剧性的动作,相反,角色是弱自主的-角色的行为方式随着节拍的顺序而动态变化。 (摘要由UMI缩短。)

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