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Dynamic behavior-based control and world-embedded knowledge for interactive artificial intelligence.

机译:基于动态行为的控制和交互式人工智能的全球知识。

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摘要

Video game designers depend on artificial intelligence to drive player experience in modern games. Therefore it is critical that AI not only be fast and computationally inexpensive, but also easy to incorporate with the design process. We address the problem of building computationally inexpensive AI that eases the game design process and provides strategic and tactical behavior comparable with current industry-standard techniques.;Our central hypothesis is that behavior-based characters in games can exhibit effective strategy and coordinate in teams through the use of knowledge embedded in the world and a new dynamic approach to behavior-based control that enables characters to transfer behavioral knowledge. We use dynamic extensions for behavior-based subsumption and world-embedded knowledge to simplify and enhance game character intelligence. We find that the use of extended affordances to embed knowledge in the world can greatly reduce the effort required to build characters and AI engines while increasing the effectiveness of the behavior controllers. In addition, we find that the technique of multi-character affordances can provide a simple mechanism for enabling team coordination. We also show that reactive teaming, enabled by dynamic extensions to the subsumption architecture, is effective in creating large adaptable teams of characters. Finally, we show that the command policy for reactive teaming can be used to improve performance of reactive teams for tactical situations.
机译:电子游戏设计师依靠人工智能来推动现代游戏中的玩家体验。因此,至关重要的是,AI不仅要快速且计算便宜,而且要易于与设计过程相结合。我们解决了构建计算成本低廉的AI的问题,该AI简化了游戏设计过程并提供了与当前行业标准技术相当的战略和战术行为。使用嵌入在世界上的知识以及一种新的基于行为的动态控制方法,该方法使角色能够转移行为知识。我们将动态扩展用于基于行为的包容和世界各地的知识,以简化和增强游戏角色的智能。我们发现,使用扩展的功能将知识嵌入世界中可以大大减少构建角色和AI引擎所需的工作,同时提高行为控制器的效率。此外,我们发现多字符支付能力的技术可以为团队协调提供一种简单的机制。我们还显示出,通过动态化包容体系结构实现的反应式分组有效地创建了大的适应性强的角色团队。最后,我们证明了反应式团队的指挥策略可用于提高战术情况下反应式团队的绩效。

著录项

  • 作者单位

    The University of North Carolina at Charlotte.;

  • 授予单位 The University of North Carolina at Charlotte.;
  • 学科 Artificial Intelligence.;Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 210 p.
  • 总页数 210
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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